Sworn Knives - christopherallison


They serve as Ivar Quickstep's bodyguard instead of the Housecarls Korolfin Longeye regards their employment as a slight. They are led by Hastur Tarshborn They are divided into three squads of twelve soldiers each They fight in a Shield Wall The guards wear Bronze Scale armour, leg greaves and helmet The guards are equipped with swords, shields and two throwing spears. They were originally hired by Good Arnal They come from northern Tarsh They have hired Sartarites since coming to Dangerford. Most worship Yanafal Tarnils



Mers of Old Tarsh

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 9
Constitution 11
Size 19
Dexterity 6
Intelligence 14
Power 15
Charisma 10
Damage Bonus +1D4
SIZ SR 1
DEX SR 4
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/13

Magic Points
MP
/15

Runes
Death Death 75%
Harmony Harmony 75%
Skills
Worship (Humakt) 70%
Large Shield 60%
Battle 55%
Speak (Tarshite) 50%
Scan 50%
Javelin 45%
Listen 40%
Spirit Combat 40%
2H Mace 35%
Homeland Lore (Local) 35%
Magic
Spirit Magic
Demoralize 2
Protection 2
Vigor 2
Rune Spells
Sword Trance 1
Weapons
Attack Skill Damage SR HP
Large Shield 60% 1D6+1D4 8 16 / 16
Two-handed Mace 35% 1D8+2+1D4 8 10 / 10
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10+1D2 4 20m

Ivarnessa of Old Tarsh

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/3 RP
Characteristics
Strength 14
Constitution 8
Size 15
Dexterity 12
Intelligence 13
Power 14
Charisma 12
Damage Bonus +1D4
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 7 3
L Arm 16-18 7 2
R Arm 13-15 7 2
Chest 12 7 4
Abdomen 9-11 7 3
L Leg 5-8 7 3
R Leg 1-4 7 3
Hit Points
HP
/9

Magic Points
MP
/14

Runes
Moon Moon 80%
Death Death 85%
Movement Movement 85%
Skills
Battle Axe 80%
Large Shield 80%
Battle 70%
Speak (Tarshite) 50%
2H Mace 40%
Listen 40%
Javelin 40%
Scan 40%
Spirit Combat 40%
Climb 40%
Magic
Spirit Magic
Bladesharp 1
Detect Undead 1
Disruption 1
Parry 7
Rune Spells
Oath 2
Sword Trance 1
Turn Undead 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 80% 1D8+2+1D4 7 8 / 8
Large Shield 80% 1D6+1D4 7 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 40% 1D10+1D2 3 20m

Kalanian Goldath Long-Fields-Tounge of Old Tarsh

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 12
Constitution 9
Size 15
Dexterity 14
Intelligence 13
Power 10
Charisma 8
Damage Bonus +1D4
SIZ SR 1
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 4
L Arm 16-18 5 3
R Arm 13-15 5 3
Chest 12 5 5
Abdomen 9-11 5 4
L Leg 5-8 5 4
R Leg 1-4 5 4
Hit Points
HP
/10

Magic Points
MP
/10

Runes
Death Death 75%
Disorder Disorder 75%
Skills
Broadsword 65%
Battle Axe 60%
Small Shield 60%
Jump 57%
Battle 55%
Speak (Tarshite) 45%
Climb 45%
Scan 40%
Listen 40%
Cult Lore (Humakt) 40%
Magic
Spirit Magic
Repair 1
Rune Spells
True Weapon 1
Weapons
Attack Skill Damage SR HP
Broadsword 65% 1D8+1+1D4 5 12 / 12
Small Shield 60% 1D3+1D4 6 8 / 8
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 2 100m

Hedkorm-Wise of Old Tarsh

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 12
Constitution 11
Size 12
Dexterity 4
Intelligence 13
Power 10
Charisma 12
Damage Bonus
SIZ SR 2
DEX SR 5
Hit Locations
Location Armor HP
Head 19-20 5 4
L Arm 16-18 5 3
R Arm 13-15 5 3
Chest 12 5 5
Abdomen 9-11 5 4
L Leg 5-8 5 4
R Leg 1-4 5 4
Hit Points
HP
/11

Magic Points
MP
/10

Runes
Death Death 75%
Disorder Disorder 75%
Skills
Medium Shield 60%
Battle 55%
Battle Axe 55%
Broadsword 50%
Speak (Tarshite) 50%
Scan 50%
Cult Lore (Humakt) 40%
Listen 40%
Spirit Combat 35%
Homeland Lore (Local) 35%
Magic
Spirit Magic
Demoralize 2
Detect Undead 1
Repair 1
Vigor 2
Rune Spells
Bind Ghost 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 55% 1D8+2 10 8 / 8
Medium Shield 60% 1D4 10 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 20% 2D4+2 5 100m

Adestra Harulfsdottir of Old Tarsh

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 7
Constitution 15
Size 12
Dexterity 17
Intelligence 18
Power 17
Charisma 11
Damage Bonus
SIZ SR 2
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/16

Magic Points
MP
/17

Runes
Death Death 75%
Truth Truth 75%
Skills
Large Shield 85%
Broadsword 80%
Intimidate 70%
Jump 66%
Battle 65%
Speak (Tarshite) 60%
Javelin 60%
Medium Shield 55%
Whip 55%
Climb 55%
Magic
Spirit Magic
Disruption 1
Fireblade 4
Rune Spells
Oath 2
Weapons
Attack Skill Damage SR HP
Broadsword 80% 1D8+1 5 12 / 12
Large Shield 85% 1D6 6 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 60% 1D10 1 20m

Senessa Try-Mothe Outsider of Old Tarsh

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Humakt
/1 RP
Characteristics
Strength 18
Constitution 14
Size 10
Dexterity 14
Intelligence 13
Power 15
Charisma 10
Damage Bonus +1D4
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/14

Magic Points
MP
/15

Runes
Death Death 75%
Disorder Disorder 75%
Skills
Intimidate 75%
Dagger 75%
Broadsword 70%
Medium Shield 70%
Jump 62%
Battle Axe 55%
Climb 50%
Speak (Tarshite) 50%
Battle 45%
Crossbows 40%
Magic
Spirit Magic
Bladesharp 3
Strength 2
Rune Spells
Detect Truth 1
Weapons
Attack Skill Damage SR HP
Dagger 75% 1D4+2+1D4 8 6 / 6
Medium Shield 70% 1D4+1D4 7 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 2 100m