Mers

Death Harmony Fire/Sky

Heavy Infantry of Old Tarsh, Initiate of Humakt

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Created at 2019/09/09 by christopherallison


Description

Mers is Sweet and Lazy. They is a Common adventurer. (They/Them)


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Characteristics
Strength 9 45%
Constitution 11 55%
Size 19 95%
Dexterity 6 30%
Intelligence 14 70%
Power 15 75%
Charisma 10 50%
Attributes
Rune Points (Humakt) 1
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 13
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 20%
Darkness Darkness 40%
Earth Earth 10%
Fire/Sky Fire/Sky 60%
Death Death 75%
Harmony Harmony 75%
Rune Spells
Sword Trance Death 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Leader) 60%
Loyalty (Shaker Temple) 60%
0%
Spirit Magic
Demoralize 2
Protection 2
Vigor 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-10%)
Boat (5) 5%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 30%
Sing (10) 30%
Speak (Tradetalk) (0) 10%
Manipulation (+0%)

Knowledge (+5%)
Battle (10) 55%
Cult Lore (Humakt) (0) 20%
Elder Race Lore (Elves) (5) 20%
Farm (10) 30%
First Aid (10) 30%
Survival (15) 25%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Humakt) (0) 70%
Perception (+5%)
Listen (25) 40%
Scan (25) 50%
Ranged (+0%)
Javelin (10) 45%
Sling (5) 30%

Melee (+0%)
1H Spear (5) 15%
2H Mace (10) 35%
Battle Axe (10) 25%
Broadsword (10) 20%
Dagger (15) 25%
Shield (+0%)
Large Shield (15) 60%
Medium Shield (15) 30%
Stealth (-10%)

Agility (-10%)
Boat (5) 5%
Climb (40) 30%
Dodge (12) 2%
Drive (Chariot) (5) -5%
Jump (18) 8%
Ride (Horse) (5) 0%
Swim (15) 5%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 30%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Tarshite) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 55%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 30%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Humakt) (0) 70%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 50%
Search (25) 30%
Track (5) 10%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 45%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 30%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 15%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 35%
2H Spear (15) 15%
Battle Axe (10) 25%
Broadsword (10) 20%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 60%
Medium Shield (15) 30%
Small Shield (15) 15%
Stealth (-10%)
Hide (10) 0%
Move Quietly (10) 0%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Large Shield 60% 1D6+1D4 8
/16
Two-handed Mace 35% 1D8+2+1D4 8
/10
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10+1D2 4 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 5 4 /4
13-15 R Arm 5 4 /4
12 Chest 5 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L