Jaralin

Fire/Sky Movement Fertility

Healer of Sartar, Initiate of Orlanth

Haraborn Clan | Colymar Tribe Thumbnail

Created at 2025/07/14 by Aa


Description


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Characteristics
Strength 13 65%
Constitution 8 40%
Size 15 75%
Dexterity 15 75%
Intelligence 22 110%
Power 8 40%
Charisma 12 60%
Attributes
Rune Points (Orlanth) 0
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 9
Healing Rate 2
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 30%
Darkness Darkness 30%
Fire/Sky Fire/Sky 75%
Moon Moon 5%
Water Water 40%
Fertility Fertility 75%
Movement Movement 75%
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Hate (Western Barbarian) 60%
Love (Family) 80%
Loyalty (Clan) 70%
Loyalty (Colimar Tribe) 60%
Loyalty (Haraborn Clan) 60%
Loyalty (Sartar (Ruling House)) 60%
Loyalty (Tribe) 60%
Reputation 12%
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Deer) (5) 15%
Communication (+10%)
Dance (10) 25%
Orate (10) 50%
Sing (10) 60%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Devise (5) 35%

Knowledge (+15%)
Alchemy (0) 25%
Farm (10) 45%
First Aid (10) 55%
Herd (5) 30%
Plant Lore (5) 50%
Treat Disease (5) 50%
Treat Poison (5) 30%

Magic (-5%)
Meditate (0) 15%
Spirit Combat (20) 30%
Perception (+15%)
Insight (Human) (20) 45%
Ranged (+20%)
Composite Bow (5) 35%
Javelin (10) 40%

Melee (+20%)
1H Spear (5) 35%
Battle Axe (10) 40%
Broadsword (10) 45%
Dagger (15) 45%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 50%
Stealth (+15%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Ride (Deer) (5) 15%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 50%
Sing (10) 60%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 35%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+15%)
Alchemy (0) 25%
Animal Lore (5) 20%
Battle (10) 25%
Celestial Lore (5) 20%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 25%
Farm (10) 45%
First Aid (10) 55%
Game (15) 30%
Herd (5) 30%
Homeland Lore (Local) (30) 45%
Manage Household (10) 25%
Mineral Lore (5) 20%
Peaceful Cut (10) 25%
Plant Lore (5) 50%
Survival (15) 30%
Treat Disease (5) 50%
Treat Poison (5) 30%

Magic (-5%)
Meditate (0) 15%
Prepare Corpse (10) 5%
Spirit Combat (20) 30%
Perception (+15%)
Insight (Species) (20) 35%
Insight (Human) (20) 45%
Listen (25) 40%
Scan (25) 40%
Search (25) 40%
Track (5) 20%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 35%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 40%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 40%
Broadsword (10) 45%
Dagger (15) 45%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 50%
Small Shield (15) 35%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 35% 1D6+1+1D4 5
/10
Dagger 45% 1D4+2+1D4 7
/6
Medium Shield 50% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 25% 1D8 2 80m
Thrown Rock 35% 1D4+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 1 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Healer's Kit
20 L in coin
Miscellaneous items worth 100 L
Healer's Kit
20 L in coin
Miscellaneous items worth 100 L