Dortos Bormi

Movement Man Air

Farmer (Fixed) of Sartar, Initiate of Barntar

Initiate of Orlanth Thunderous
Namoldin Clan | Malani Tribe Thumbnail

Created at 2025/07/10 by TheSteveAllen


Description

Resident of Eshi’s Stead by Red Deer village in the Namoldin Tula. He is working as a farmer but is bored of doing the same work every day and is now looking for a change of routine with a more interesting outlook. He has an overwhelming desire to be well-liked and famous. He is both easily bored and restless and therefore unpredictable. Despite this, he is thoughtful and rational in his decisions and will think before he acts. Dortos collects flint or obsidian pieces that he finds while ploughing to make them into arrow heads or spear heads. His dagger is made of obsidian and does an extra +1 damage but has only 3 HPs instead of 6.


Add to my Roster Text Notes (0)
Characteristics
Strength 18 90%
Constitution 14 70%
Size 14 70%
Dexterity 11 55%
Intelligence 18 90%
Power 13 65%
Charisma 11 55%
Attributes
Rune Points (Barntar) 3
Rune Points (Orlanth Thunderous) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 15
Healing Rate 3
Magic Points 13
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 70%
Earth Earth 40%
Fire/Sky Fire/Sky 30%
Water Water 10%
Fertility Fertility 60%
Man Man 75%
Movement Movement 75%
Truth Truth 70%
Rune Spells
Cloud Call (Barntar) Air 1
Command (Bull - Barntar) 2
Rain (Orlanth) Air Water 1
Tame Bull (Barntar) Air 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Fear (Dragons) 60%
Love (Family) 80%
Love (Namoldin Clan) 60%
Loyalty (Malani Tribe) 30%
Loyalty (Tree Triarchy) 60%
Reputation 15%
Spirit Magic
Detect Enemies 1
Heal 2
Repair 2
Vigor 2
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Jump (33) 48%
Ride (Horse) (5) 50%
Ride (Bull) (5) 40%
Ride (Horse) (5) 50%
Communication (+5%)
Dance (10) 20%
Orate (10) 50%
Sing (10) 35%
Speak (Heortling) (0) 60%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Craft (Flint Knapping) (10) 40%

Knowledge (+10%)
Cult Lore (Barntar) (0) 25%
Cult Lore (Barntar) (0) 25%
Farm (10) 110%
First Aid (10) 30%
Herd (5) 40%
Homeland Lore (Namoldin Tula) (30) 60%
Manage Household (10) 50%

Magic (+5%)
Meditate (0) 15%
Spirit Combat (20) 40%
Worship (Barntar) (0) 40%
Worship (Orlanth) (0) 30%
Perception (+10%)
Scan (25) 45%
Ranged (+15%)
Javelin (10) 35%
Sling (5) 45%

Melee (+15%)
1H Spear (5) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 60%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 45%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (22) 27%
Drive (Chariot) (5) 10%
Jump (33) 48%
Ride (Horse) (5) 50%
Ride (Bull) (5) 40%
Ride (Horse) (5) 50%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 50%
Sing (10) 35%
Speak (Heortling) (0) 60%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Conceal (5) 20%
Craft (Flint Knapping) (10) 40%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Animal Lore (5) 15%
Battle (10) 20%
Celestial Lore (5) 15%
Cult Lore (Barntar) (0) 25%
Cult Lore (Barntar) (0) 25%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 110%
First Aid (10) 30%
Game (15) 25%
Herd (5) 40%
Homeland Lore (Namoldin Tula) (30) 60%
Homeland Lore (Sartar) (30) 40%
Manage Household (10) 50%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 15%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Worship (Barntar) (0) 40%
Worship (Orlanth) (0) 30%
Perception (+10%)
Insight (Cattle) (20) 30%
Listen (25) 35%
Scan (25) 45%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 45%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 60%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 45%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 30% 1D6+1+1D4 7
/10
Broadsword 40% 1D8+1+1D4 7
/12
Dagger 40% 1D4+2+1D4 9
/6
Fist 60% 1D3+1D4 9
/0
Sickle 40% 1D6+1+1D4 8
/6
Small Shield 45% 1D3+1D4 8
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 45% 1D8 3 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
History: 60 Lunars
Foodstuffs and livestock worth 120 L
cultural weapons
sickle
hammer
two draft oxen
composite helm (3 pts. protection)
Fire-hardened antler for flint knapping