Swamp Donkey Bandits - Tim Brittain




NPC_1 of Sartar

Bandit of Clan, Tribe. [View]


Cults
Initiate of Yinkin
/3 RP
Characteristics
Strength 10
Constitution 14
Size 11
Dexterity 16
Intelligence 13
Power 13
Charisma 15
Damage Bonus
SIZ SR 2
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/14

Magic Points
MP
/13

Runes
Air Air 90%
Beast Beast 85%
Movement Movement 85%
Skills
Javelin 85%
Track 85%
Jump 78%
Survival 75%
Medium Shield 60%
Speak (Heortling) 55%
Spirit Combat 50%
Hide 50%
Climb 45%
Dodge 37%
Magic
Spirit Magic
Disruption 1
Heal 7
Slow 1
Rune Spells
Claws 2
Divination 1
Identify Secret 1
Weapons
Attack Skill Damage SR HP
Dagger 35% 1D4+2 7 6 / 6
Medium Shield 60% 1D4 6 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 85% 1D10 1 20m

NPC_2 of Sartar

Bandit of Clan, Tribe. [View]


Cults
Initiate of Engizi
/3 RP
Characteristics
Strength 15
Constitution 15
Size 13
Dexterity 12
Intelligence 15
Power 11
Charisma 12
Damage Bonus +1D4
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/16

Magic Points
MP
/11

Runes
Water Water 80%
Beast Beast 85%
Movement Movement 85%
Skills
Hide 75%
Survival 75%
Swim 70%
Search 55%
2H Spear 50%
Large Shield 50%
Climb 50%
Jump 46%
Boat 35%
Spirit Combat 35%
Magic
Spirit Magic
Coordination 6
Mobility 1
Shimmer 3
Rune Spells
Breath Air/Water 1
Fireshield 2
Strongnet 2
Weapons
Attack Skill Damage SR HP
Large Shield 50% 1D6+1D4 8 16 / 16
Long Spear 50% 1D10+1+1D4 5 10 / 10
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

NPC_3 of Sartar

Bandit of Clan, Tribe. [View]


Cults
Initiate of Engizi
/3 RP
Characteristics
Strength 17
Constitution 14
Size 16
Dexterity 14
Intelligence 14
Power 14
Charisma 13
Damage Bonus +1D6
SIZ SR 1
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/15

Magic Points
MP
/14

Runes
Air Air 70%
Water Water 80%
Fertility Fertility 85%
Movement Movement 85%
Skills
Sling 85%
Jump 77%
Large Shield 75%
Survival 75%
Climb 60%
Speak (Heortling) 55%
Medium Shield 55%
Hide 55%
Meditate 55%
Spirit Combat 40%
Magic
Spirit Magic
Coordination 3
Mobility 1
Rivereyes 1
Shimmer 2
Rune Spells
Breath Air/Water 1
Summon Cult Spirit 1
Summon Water Elemental 1
Weapons
Attack Skill Damage SR HP
1H Short Spear 40% 1D6+1+1D6 5 10 / 10
Large Shield 75% 1D6+1D6 6 16 / 16
Attack Skill Damage SR Range Special
Sling 85% 1D8 2 80m

NPC_4 of Sartar

Bandit of Clan, Tribe. [View]


Cults
Initiate of Lhankor Mhy
/3 RP
Characteristics
Strength 16
Constitution 13
Size 13
Dexterity 14
Intelligence 14
Power 12
Charisma 14
Damage Bonus +1D4
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/14

Magic Points
MP
/12

Runes
Fire/Sky Fire/Sky 80%
Death Death 85%
Truth Truth 85%
Skills
Battle Axe 85%
Worship (Lankhor Mhy) 80%
Survival 75%
Medium Shield 75%
Jump 57%
Climb 55%
Hide 55%
Broadsword 45%
Fist 45%
Homeland Lore (Local) 35%
Magic
Spirit Magic
Detect (Substance) 1
Detect Enemies 1
Detect Magic 1
Dispel Magic 4
Farsee 1
Rune Spells
Clairvoyance 2
Find Substance 1
Reconstruction 3
Weapons
Attack Skill Damage SR HP
1H Battle Axe 85% 1D8+2+1D4 7 8 / 8
Medium Shield 75% 1D4+1D4 7 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 2 100m

NPC_5 of Sartar

Bandit of Clan, Tribe. [View]


Cults
Initiate of Babeester Gor
/3 RP
Characteristics
Strength 17
Constitution 17
Size 18
Dexterity 12
Intelligence 17
Power 7
Charisma 11
Damage Bonus +1D6
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 5 7
L Arm 16-18 5 6
R Arm 13-15 5 6
Chest 12 5 8
Abdomen 9-11 5 7
L Leg 5-8 5 7
R Leg 1-4 5 7
Hit Points
HP
/19

Magic Points
MP
/7

Runes
Earth Earth 80%
Beast Beast 85%
Death Death 85%
Skills
Survival 80%
Large Shield 75%
Broadsword 65%
Battle Axe 65%
Medium Shield 55%
Speak (Heortling) 55%
Farm 50%
2H Axe 50%
Fist 50%
Listen 45%
Magic
Spirit Magic
Bladesharp 3
Demoralize 2
Disruption 1
Strength 2
Rune Spells
Axe Trance 1
Berserker 2
Summon Earth Elemental 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 65% 1D8+2+1D6 7 8 / 8
Large Shield 75% 1D6+1D6 7 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 3 100m

NPC_6 of Sartar

Bandit of Clan, Tribe. [View]


Cults
Initiate of Pavis
/3 RP
Characteristics
Strength 11
Constitution 12
Size 16
Dexterity 12
Intelligence 14
Power 15
Charisma 13
Damage Bonus +1D4
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/13

Magic Points
MP
/15

Runes
Earth Earth 80%
Harmony Harmony 85%
Man Man 85%
Skills
Masonary (Stone) 132%
First Aid 95%
Dagger 85%
Medium Shield 55%
Speak (Heortling) 55%
Spirit Combat 50%
Hide 50%
Survival 50%
Kick 45%
1H Hammer 40%
Magic
Spirit Magic
Glue 10
Rune Spells
Divination 1
Summon Air Elemental (Small) 1
Summon Fire Elemental (Small) 1
Weapons
Attack Skill Damage SR HP
Dagger 85% 1D4+2+1D4 8 6 / 6
Medium Shield 55% 1D4+1D4 7 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

NPC_1 of Durulz (Ducks)

Herder of Clan, Tribe. [View]


Cults
Initiate of Argan Argar
/3 RP
Characteristics
Strength 5
Constitution 13
Size 7
Dexterity 15
Intelligence 15
Power 14
Charisma 18
Damage Bonus -1D4
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 2 4
L Arm 16-18 2 3
R Arm 13-15 2 3
Chest 12 2 5
Abdomen 9-11 2 4
L Leg 5-8 2 4
R Leg 1-4 2 4
Hit Points
HP
/12

Magic Points
MP
/14

Runes
Darkness Darkness 80%
Beast Beast 85%
Harmony Harmony 85%
Skills
Swim 110%
Javelin 85%
Climb 80%
Sing 80%
Jump 60%
Herd 60%
Speak (Heortling) 60%
Medium Shield 60%
Peaceful Cut 55%
Worship (Argan Argar) 50%
Magic
Spirit Magic
Darkwall 2
Detect Magic 1
Protection 1
Rune Spells
Dark Walk 1
Dismiss Darkness Elemental 1
Suppress Lodril 3
Weapons
Attack Skill Damage SR HP
Broadsword 35% 1D8+1-1D4 6 12 / 12
Medium Shield 60% 1D4-1D4 7 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 85% 1D10-1D-2 2 20m

NPC_2 of Durulz (Ducks)

Farmer (Fixed) of Clan, Tribe. [View]


Cults
Initiate of Etyries
/3 RP
Characteristics
Strength 8
Constitution 12
Size 6
Dexterity 14
Intelligence 13
Power 12
Charisma 12
Damage Bonus
SIZ SR 3
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 2 4
L Arm 16-18 2 3
R Arm 13-15 2 3
Chest 12 2 5
Abdomen 9-11 2 4
L Leg 5-8 2 4
R Leg 1-4 2 4
Hit Points
HP
/11

Magic Points
MP
/12

Runes
Moon Moon 80%
Harmony Harmony 85%
Movement Movement 85%
Skills
Swim 110%
Farm 90%
Jump 82%
Evaluate 55%
Manage Household 55%
Battle Axe 55%
Small Shield 50%
Scan 50%
Climb 45%
Medium Shield 40%
Magic
Spirit Magic
Countermagic 5
Glue 2
Ignite 1
Repair 2
Rune Spells
Path Watch 2
Reflection 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 55% 1D8+2 8 8 / 8
Small Shield 50% 1D3 8 8 / 8
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 2 100m

NPC_3 of Durulz (Ducks)

Light Infantry of Clan, Tribe. [View]


Cults
Initiate of Jakaleel
/3 RP
Characteristics
Strength 9
Constitution 17
Size 7
Dexterity 10
Intelligence 15
Power 14
Charisma 12
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/16

Magic Points
MP
/14

Runes
Moon Moon 80%
Death Death 85%
Man Man 85%
Skills
Swim 105%
Spirit Combat 95%
Dagger 80%
Medium Shield 60%
Speak (Heortling) 60%
Battle Axe 60%
Grapple 55%
Battle 55%
Listen 50%
Scan 50%
Magic
Spirit Magic
Disruption 1
Fireblade 4
Ignite 1
Rivereyes 1
Sleep 3
Rune Spells
Madness 2
Summon Moon Elemental 1
Summon Water Elemental 1
Weapons
Attack Skill Damage SR HP
Dagger 80% 1D4+2 9 6 / 6
Medium Shield 60% 1D4 8 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

NPC_4 of Durulz (Ducks)

Thief of Clan, Tribe. [View]


Cults
Initiate of Orlanth Thunderous
/3 RP
Characteristics
Strength 7
Constitution 14
Size 6
Dexterity 15
Intelligence 13
Power 13
Charisma 11
Damage Bonus
SIZ SR 3
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 2 5
L Arm 16-18 2 4
R Arm 13-15 2 4
Chest 12 2 6
Abdomen 9-11 2 5
L Leg 5-8 2 5
R Leg 1-4 2 5
Hit Points
HP
/13

Magic Points
MP
/13

Runes
Air Air 90%
Fertility Fertility 85%
Movement Movement 85%
Skills
Swim 85%
Climb 80%
Fast Talk 80%
Dagger 60%
Speak (Stormspeech) 60%
Hide 60%
Move Quietly 55%
Dance 55%
Sleight 50%
Jump 50%
Magic
Spirit Magic
Demoralize 2
Detect Enemies 1
Heal 1
Protection 7
Rune Spells
Cloud Clear 1
Dismiss Elemental 1
Summons of Evil 3
Weapons
Attack Skill Damage SR HP
Dagger 60% 1D4+2 9 6 / 6
Medium Shield 40% 1D4 8 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 2 100m

NPC_5 of Durulz (Ducks)

Farmer (Fixed) of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/3 RP
Characteristics
Strength 9
Constitution 17
Size 5
Dexterity 17
Intelligence 17
Power 11
Charisma 15
Damage Bonus
SIZ SR 3
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 2 6
L Arm 16-18 2 5
R Arm 13-15 2 5
Chest 12 2 7
Abdomen 9-11 2 6
L Leg 5-8 2 6
R Leg 1-4 2 6
Hit Points
HP
/16

Magic Points
MP
/11

Runes
Air Air 90%
Death Death 85%
Movement Movement 85%
Skills
Swim 115%
Jump 96%
Farm 95%
Sing 70%
Large Shield 70%
Medium Shield 60%
Broadsword 60%
Climb 60%
Staff Sling 55%
Manage Household 50%
Magic
Spirit Magic
Bladesharp 1
Disruption 1
Mobility 1
Protection 3
Rune Spells
Dismiss Air Elemental 1
Increase/Decrease Wind 1
Summon Air Elemental 1
Weapons
Attack Skill Damage SR HP
Broadsword 60% 1D8+1 6 12 / 12
Large Shield 70% 1D6 7 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 45% 2D4+2 1 100m

NPC_6 of Durulz (Ducks)

Scribe of Clan, Tribe. [View]


Cults
Initiate of Zorak Zoran
/3 RP
Characteristics
Strength 13
Constitution 11
Size 6
Dexterity 10
Intelligence 13
Power 10
Charisma 17
Damage Bonus
SIZ SR 3
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 2 4
L Arm 16-18 2 3
R Arm 13-15 2 3
Chest 12 2 5
Abdomen 9-11 2 4
L Leg 5-8 2 4
R Leg 1-4 2 4
Hit Points
HP
/10

Magic Points
MP
/10

Runes
Darkness Darkness 80%
Death Death 85%
Movement Movement 85%
Skills
Swim 105%
Read/Write (Old Tarsh) 80%
Speak (Heortling) 70%
Intimidate 55%
Spirit Combat 50%
Climb 50%
Medium Shield 45%
Fast Talk 45%
Farm 45%
Bureacracy 35%
Magic
Spirit Magic
Bludgeon 3
Fanaticism 1
Firearrow 2
Rune Spells
Berserker 2
Dismiss Darkness Elemental 1
Sever Spirit 3
Weapons
Attack Skill Damage SR HP
Fist 30% 1D3 10 0 / 0
Medium Shield 45% 1D4 9 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

NPC_1 of Sartar

Elf Noble of Clan, Tribe. [View]


Cults
Initiate of Telmor
/3 RP
Characteristics
Strength 15
Constitution 14
Size 19
Dexterity 10
Intelligence 12
Power 14
Charisma 14
Damage Bonus +1D6
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 7 6
L Arm 16-18 7 5
R Arm 13-15 7 5
Chest 12 7 7
Abdomen 9-11 7 6
L Leg 5-8 7 6
R Leg 1-4 7 6
Hit Points
HP
/16

Magic Points
MP
/14

Runes
Darkness Darkness 80%
Beast Beast 85%
Death Death 85%
Skills
Sing 80%
Elf Bow 60%
Spirit Combat 60%
Speak (Heortling) 55%
Climb 45%
1H Spear 45%
Medium Shield 40%
Shortsword 40%
Farm 40%
Mineral Lore 30%
Magic
Spirit Magic
Control 3
Detect Enemies 1
Glue 1
Parry 4
Speedart 1
Rune Spells
Wolf's Head 1
Wolfhide 3
Wolfrunning 2
Weapons
Attack Skill Damage SR HP
1H Short Spear 45% 1D6+1+1D6 6 10 / 10
Medium Shield 40% 1D4+1D6 7 12 / 12
Attack Skill Damage SR Range Special
Elf Bow 60% 1D8+1 3 80m

NPC_2 of Sartar

Herder of Clan, Tribe. [View]


Cults
Initiate of Caladra & Aurelion
/3 RP
Characteristics
Strength 8
Constitution 13
Size 16
Dexterity 10
Intelligence 14
Power 13
Charisma 14
Damage Bonus
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 2 5
L Arm 16-18 2 4
R Arm 13-15 2 4
Chest 12 2 6
Abdomen 9-11 2 5
L Leg 5-8 2 5
R Leg 1-4 2 5
Hit Points
HP
/14

Magic Points
MP
/13

Runes
Air Air 70%
Earth Earth 80%
Fertility Fertility 85%
Movement Movement 85%
Skills
Herd 75%
Peaceful Cut 70%
Climb 65%
Scan 65%
Spirit Combat 50%
Large Shield 50%
Jump 50%
Farm 45%
Homeland Lore (Local) 45%
Medium Shield 35%
Magic
Spirit Magic
Detect (Substance) 1
Ignite 1
Rune Spells
Summon Earth Elemental (Small) 1
Summon Fire Elemental (Small) 1
Weapons
Attack Skill Damage SR HP
Fist 30% 1D3 8 0 / 0
Large Shield 50% 1D6 7 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 35% 1D10 3 20m

NPC_3 of Sartar

Troll Overseer of Clan, Tribe. [View]


Cults
Initiate of Kyger Litor
/3 RP
Characteristics
Strength 9
Constitution 10
Size 17
Dexterity 12
Intelligence 14
Power 9
Charisma 12
Damage Bonus +1D4
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 2 4
L Arm 16-18 2 3
R Arm 13-15 2 3
Chest 12 2 5
Abdomen 9-11 2 4
L Leg 5-8 2 4
R Leg 1-4 2 4
Hit Points
HP
/12

Magic Points
MP
/9

Runes
Darkness Darkness 80%
Illusion Illusion 85%
Man Man 85%
Skills
Spirit Combat 100%
Listen 80%
Dagger 75%
Insight (Trollkin) 55%
Speak (Heortling) 50%
Climb 45%
Track 45%
Medium Shield 45%
Homeland Lore (Local) 45%
Battle 40%
Magic
Spirit Magic
Befuddle 2
Heal 5
Second Sight 3
Slow 1
Rune Spells
Absorption 1
Command 2
Summon Cult Spirit 1
Weapons
Attack Skill Damage SR HP
Dagger 75% 1D4+2+1D4 8 6 / 6
Medium Shield 45% 1D4+1D4 7 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

NPC_4 of Sartar

Troll Overseer of Clan, Tribe. [View]


Cults
Initiate of Telmor
/3 RP
Characteristics
Strength 14
Constitution 15
Size 14
Dexterity 17
Intelligence 13
Power 14
Charisma 12
Damage Bonus +1D4
SIZ SR 2
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 2 6
L Arm 16-18 2 5
R Arm 13-15 2 5
Chest 12 2 7
Abdomen 9-11 2 6
L Leg 5-8 2 6
R Leg 1-4 2 6
Hit Points
HP
/16

Magic Points
MP
/14

Runes
Water Water 80%
Beast Beast 85%
Illusion Illusion 85%
Skills
Jump 86%
Spirit Combat 85%
Broadsword 85%
Listen 80%
Track 60%
Climb 60%
Medium Shield 55%
Dodge 54%
Speak (Heortling) 50%
Javelin 45%
Magic
Spirit Magic
Control 10
Rune Spells
Transform Self 2
Wolf's Head 1
Wolfhide 3
Weapons
Attack Skill Damage SR HP
Broadsword 85% 1D8+1+1D4 5 12 / 12
Medium Shield 55% 1D4+1D4 6 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 1 100m

NPC_5 of Sartar

Heavy Cavalry of Clan, Tribe. [View]


Cults
Initiate of Waha
/3 RP
Characteristics
Strength 14
Constitution 9
Size 13
Dexterity 10
Intelligence 14
Power 9
Charisma 9
Damage Bonus +1D4
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 7 4
L Arm 16-18 7 3
R Arm 13-15 7 3
Chest 12 7 5
Abdomen 9-11 7 4
L Leg 5-8 7 4
R Leg 1-4 7 4
Hit Points
HP
/10

Magic Points
MP
/9

Runes
Air Air 70%
Moon Moon 80%
Death Death 85%
Man Man 85%
Skills
Spirit Combat 110%
Broadsword 80%
Dagger 75%
1H Spear 70%
Battle 55%
Listen 50%
Climb 50%
Scan 50%
Sing 40%
Medium Shield 35%
Magic
Spirit Magic
Detect Spirit 1
Distraction 1
Second Sight 3
Slow 1
Vigor 2
Rune Spells
Discorporation 1
Dismiss Earth Elemental 1
Summon Earth Elemental 1
Weapons
Attack Skill Damage SR HP
Broadsword 80% 1D8+1+1D4 7 12 / 12
Medium Shield 35% 1D4+1D4 8 12 / 12
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

NPC_6 of Sartar

Elf Noble of Clan, Tribe. [View]


Cults
Initiate of Foundchild
/3 RP
Characteristics
Strength 12
Constitution 8
Size 19
Dexterity 10
Intelligence 15
Power 7
Charisma 13
Damage Bonus +1D4
SIZ SR 1
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 7 4
L Arm 16-18 7 3
R Arm 13-15 7 3
Chest 12 7 5
Abdomen 9-11 7 4
L Leg 5-8 7 4
R Leg 1-4 7 4
Hit Points
HP
/10

Magic Points
MP
/7

Runes
Air Air 70%
Darkness Darkness 80%
Death Death 85%
Harmony Harmony 85%
Skills
Sing 75%
Track 70%
Elf Bow 65%
Speak (Heortling) 55%
1H Spear 50%
Peaceful Cut 45%
Shortsword 45%
Medium Shield 45%
Homeland Lore (Local) 45%
Climb 35%
Magic
Spirit Magic
Disruption 1
Mobility 1
Multimissile 1
Slow 1
Speedart 1
Rune Spells
Beastmaster 2
Draw Beast 1
Sureshot 1
Weapons
Attack Skill Damage SR HP
1H Short Spear 50% 1D6+1+1D4 6 10 / 10
Medium Shield 45% 1D4+1D4 7 12 / 12
Attack Skill Damage SR Range Special
Elf Bow 65% 1D8+1 3 80m