Jborgman campaign

Harmony Movement Death

Hunter of Sartar, Initiate of Orlanth

The High Climbers Clan | Thumbnail

Created at 2024/10/16 by Bryson Mackie


Description

Jborgman


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Characteristics
Strength 12 60%
Constitution 12 60%
Size 14 70%
Dexterity 17 85%
Intelligence 13 65%
Power 9 45%
Charisma 9 45%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 13
Healing Rate 2
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 60%
Darkness Darkness 20%
Water Water 60%
Beast Beast 55%
Death Death 65%
Harmony Harmony 75%
Movement Movement 75%
Movement
Ground 8
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 60%
Ride (Horse) (5) 25%
Ride (Horse) (5) 25%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 45%
Orate (10) 25%
Sing (10) 30%
Speak (Heortling) (0) 50%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)
Conceal (5) 30%
Sleight (10) 35%

Knowledge (+5%)
Animal Lore (5) 40%
Cult Lore (Orlanth) (0) 15%
Farm (10) 35%
Herd (5) 20%

Magic (+0%)
Meditate (0) 25%
Spirit Combat (20) 35%
Worship (Orlanth) (0) 20%
Perception (+5%)
Insight (Own Species) (20) 40%
Listen (25) 40%
Scan (25) 40%
Track (5) 60%
Ranged (+15%)
Javelin (10) 35%
Sling (5) 70%

Melee (+15%)
1H Axe (10) 35%
1H Spear (5) 30%
Battle Axe (10) 35%
Broadsword (10) 65%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Stealth (+10%)
Hide (10) 30%
Move Quietly (10) 40%

Agility (+10%)
Boat (5) 15%
Climb (40) 60%
Dodge (38) 48%
Drive (Chariot) (5) 15%
Jump (57) 67%
Ride (Horse) (5) 25%
Ride (Horse) (5) 25%
Swim (15) 25%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 45%
Intrigue (5) 5%
Orate (10) 25%
Sing (10) 30%
Speak (Heortling) (0) 50%
Speak (Heortling) (50) 50%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)
Conceal (5) 30%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 35%

Knowledge (+5%)
Animal Lore (5) 40%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 15%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Orlanth) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Insight (Own Species) (20) 40%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 60%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 70%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 35%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 65%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 45%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 30%
Move Quietly (10) 40%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 65% 1D8+1+1D4 5
/12
Medium Shield 45% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 70% 1D8 1 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L