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Water Harmony Movement

Hunter of Sartar, Initiate of Orlanth

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Created at 2024/08/26 by shawnsterp


Description


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Characteristics
Strength 13 65%
Constitution 12 60%
Size 12 60%
Dexterity 20 100%
Intelligence 10 50%
Power 10 50%
Charisma 16 80%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 0
Hit Points 12
Healing Rate 2
Magic Points 10
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 70%
Fire/Sky Fire/Sky 30%
Water Water 80%
Harmony Harmony 75%
Movement Movement 75%
Rune Spells
Dismiss Air Elemental Air 1
Increase/Decrease Wind Air 1
Wind Warp Air Movement 1
Movement
Ground 8
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Honor (Clan) 60%
Love (Family) 80%
Loyalty (Clan) 60%
Loyalty (Tribe) 70%
Reputation 5%
Spirit Magic
Bladesharp 0
Demoralize 0
Detect Enemies 0
Fanaticism 0
Heal 0
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Communication (+5%)
Dance (10) 20%
Orate (10) 45%
Sing (10) 35%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 25%

Knowledge (+0%)
Animal Lore (5) 35%
Farm (10) 30%
Herd (5) 15%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Perception (+0%)
Listen (25) 35%
Scan (25) 35%
Track (5) 65%
Ranged (+10%)
Javelin (10) 85%

Melee (+10%)
1H Spear (5) 65%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Stealth (+10%)
Hide (10) 60%

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (40) 50%
Drive (Chariot) (5) 15%
Jump (60) 70%
Ride (Horse) (5) 15%
Ride (Horse) (5) 15%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 45%
Sing (10) 35%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 25%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+0%)
Animal Lore (5) 35%
Battle (10) 10%
Celestial Lore (5) 5%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 30%
First Aid (10) 10%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 35%
Scan (25) 35%
Search (25) 25%
Track (5) 65%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 85%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 65%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 65%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 60%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 65% 1D6+1+1D4 4
/10
Medium Shield 65% 1D4+1D4 5
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 85% 1D10+1D2 0 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L