Haryr Deep-Sing

Harmony Fertility Water

Fisher of Old Tarsh, Initiate of Dormal the Sailor

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Created at 2024/07/17 by Friki Vetusto


Description

Haryr Deep-Sing is Squeamish and Nagging. She is a Common adventurer. (She/Her)


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Characteristics
Strength 10 50%
Constitution 9 45%
Size 9 45%
Dexterity 15 75%
Intelligence 8 40%
Power 14 70%
Charisma 15 75%
Attributes
Rune Points (Dormal the Sailor) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 9
Healing Rate 2
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 20%
Earth Earth 10%
Water Water 60%
Fertility Fertility 75%
Harmony Harmony 75%
Rune Spells
Float Water 1
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Love (Sea) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 5%
Spirit Magic
Repair 1
Strength 2
Vigor 2
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (5) 75%
Climb (40) 55%
Jump (45) 60%
Swim (15) 125%
Communication (+5%)
Dance (10) 20%
Sing (10) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)
Craft (Woodworking) (10) 20%

Knowledge (-5%)
Cult Lore (Dormal the Sailor) (5) 15%
Farm (10) 20%
First Aid (10) 15%
Lore (River) (0) 25%
Survival (15) 15%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 50%
Worship (Dormal the Sailor) (5) 30%
Perception (-5%)
Scan (25) 30%
Ranged (+0%)
Javelin (10) 20%
Self Bow (5) 25%
Sling (5) 15%

Melee (+0%)
1H Spear (5) 25%
Battle Axe (10) 25%
Broadsword (10) 20%
Dagger (15) 25%
Quarterstaff (15) 25%
Shield (+0%)
Large Shield (15) 35%
Medium Shield (15) 30%
Stealth (+0%)

Agility (+5%)
Boat (5) 75%
Climb (40) 55%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 60%
Ride (Horse) (5) 10%
Swim (15) 125%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Craft (Woodworking) (10) 20%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (-5%)
Alchemy (0) 0%
Animal Lore (5) 0%
Battle (10) 5%
Bureacracy (0) 0%
Celestial Lore (5) 0%
Cult Lore (Dormal the Sailor) (5) 15%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 20%
Elder Race Lore (Elves) (5) 0%
Evaluate (10) 5%
Farm (10) 20%
First Aid (10) 15%
Game (15) 10%
Herd (5) 0%
Homeland Lore (Local) (30) 25%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 25%
Manage Household (10) 5%
Mineral Lore (5) 0%
Peaceful Cut (10) 5%
Plant Lore (5) 0%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 0%
Treat Poison (5) 0%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Dormal the Sailor) (5) 30%
Worship (Orlanth) (0) 0%
Perception (-5%)
Insight (Species) (20) 15%
Listen (25) 20%
Scan (25) 30%
Search (25) 20%
Track (5) 0%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 20%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 25%
Sling (5) 15%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 25%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 25%
Broadsword (10) 20%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 25%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 35%
Medium Shield (15) 30%
Small Shield (15) 15%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 25% 1D8+2 7
/8
Large Shield 35% 1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Self Bow 25% 1D6+1 2 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L