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Haryr Deep-Sing
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Stat Block
--- Haryr Deep-Sing --- Runes: Harmony Fertility Water Type: Player Character Homeland: Old Tarsh Occupation: Fisher Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Haryr Deep-Sing is Squeamish and Nagging. She is a Common adventurer. (She/Her) Stats: Strength: 10 (50%) Constitution: 9 (45%) Size: 9 (45%) Dexterity: 15 (75%) Intelligence: 8 (40%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Damage Bonus: 0 Hit Points: 9 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Sea) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Air 20% Earth 10% Water 60% Power Runes: Harmony 75% Fertility 75% Condition Runes: Skills: **Agility (+5%)** Boat 75% Climb 55% Dodge 35% Drive (Chariot) 10% Jump 60% Ride (Horse) 10% Swim 125% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (-5%)** Alchemy 0% Animal Lore 0% Battle 5% Bureacracy 0% Celestial Lore 0% Cult Lore (Dormal the Sailor) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 20% Elder Race Lore (Elves) 0% Evaluate 5% Farm 20% First Aid 15% Game 10% Herd 0% Homeland Lore (Local) 25% Library Use 0% Lore (Local) 0% Lore (River) 25% Manage Household 5% Mineral Lore 0% Peaceful Cut 5% Plant Lore 0% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 0% Treat Poison 0% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 30% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Woodworking) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (-5%)** Insight (Species) 15% Listen 20% Scan 30% Search 20% Track 0% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 25% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 25% Broadsword 20% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 25% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 25% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 35% Medium Shield 30% Small Shield 15% Spirit Magic: Vigor (2pts) Repair (1pts) Strength (2pts) Rune Spells: Float (1pts) Melee Attacks: 1H Battle Axe 25% 1D8+2 SR 7 8/8 HP Large Shield 35% 1D6 SR 7 16/16 HP Ranged Attacks: Self Bow 25% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Haryr Deep-Sing ** Runes: Harmony Fertility Water Homeland: Old Tarsh, Occupation: Fisher, Initiate of Cult: Dormal the Sailor STR: 10, CON: 9, SIZ: 9, DEX: 15, INT: 8, POW: 14, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 9, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Shaker Temple) 60%, Love (Sea) 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Air 20%, Earth 10%, Water 60%, Harmony 75%, Fertility 75%, Skills: Swim 125%, Boat 75%, Jump 60%, Speak (Tarshite) 55%, Climb 55%, Spirit Combat 50%, Dodge 35%, Large Shield 35%, Medium Shield 30%, Worship (Dormal the Sailor) 30%, Scan 30%, 1H Spear 25%, Homeland Lore (Local) 25%, Crossbows 25% Spirit Magic: Repair (1pts), Strength (2pts), Vigor (2pts) Rune Spells: Float (1pts) Attacks: 1H Battle Axe 25% 1D8+2 SR 7 8/8 HP Large Shield 35% 1D6 SR 7 16/16 HP Self Bow 25% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,