Natale

Man Harmony Water

Fisher of Old Tarsh, Initiate of Dormal the Sailor

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Created at 2024/07/17 by Friki Vetusto


Description

Natale is Flakey and Sanguine. She is a Common adventurer. (She/Her)


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Characteristics
Strength 11 55%
Constitution 11 55%
Size 13 65%
Dexterity 15 75%
Intelligence 14 70%
Power 11 55%
Charisma 8 40%
Attributes
Rune Points (Dormal the Sailor) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 12
Healing Rate 2
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Darkness Darkness 20%
Earth Earth 50%
Water Water 60%
Harmony Harmony 75%
Man Man 75%
Rune Spells
Float Water 1
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Love (Sea) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 5%
Spirit Magic
Strength 2
Vigor 2
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (5) 75%
Jump (45) 60%
Ride (Horse) (5) 15%
Swim (15) 80%
Communication (-5%)
Dance (10) 10%
Sing (10) 15%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 5%
Manipulation (+10%)
Craft (Woodworking) (10) 65%

Knowledge (+5%)
Cult Lore (Dormal the Sailor) (5) 25%
Farm (10) 30%
First Aid (10) 25%
Lore (River) (0) 35%
Plant Lore (5) 20%
Shiphandling (0) 10%
Survival (15) 35%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Dormal the Sailor) (5) 25%
Perception (+5%)
Scan (25) 40%
Ranged (+10%)
Javelin (10) 50%
Sling (5) 25%

Melee (+10%)
1H Spear (5) 35%
Battle Axe (10) 45%
Broadsword (10) 30%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 45%
Medium Shield (15) 40%
Stealth (+5%)

Agility (+5%)
Boat (5) 75%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 60%
Ride (Horse) (5) 15%
Swim (15) 80%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 10%
Dance (10) 10%
Disguise (5) 0%
Fast Talk (5) 0%
Intimidate (15) 10%
Intrigue (5) 0%
Orate (10) 5%
Sing (10) 15%
Speak (Heortling) (0) 0%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 5%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Craft (Woodworking) (10) 65%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Dormal the Sailor) (5) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 25%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 10%
Survival (15) 35%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Dormal the Sailor) (5) 25%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 50%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 25%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 35%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 45%
Broadsword (10) 30%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 45%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 35% Special 8
/0
Large Shield 45% 1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 50% 1D10 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L