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Natale
Full Character
Stat Block
--- Natale --- Runes: Man Harmony Water Type: Player Character Homeland: Old Tarsh Occupation: Fisher Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Natale is Flakey and Sanguine. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 11 (55%) Size: 13 (65%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 8 (40%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Sea) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Earth 50% Water 60% Darkness 20% Power Runes: Man 75% Harmony 75% Condition Runes: Skills: **Agility (+5%)** Boat 75% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 60% Ride (Horse) 15% Swim 80% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 15% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 10% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Craft (Woodworking) 65% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 45% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 50% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 40% Small Shield 25% Spirit Magic: Vigor (2pts) Strength (2pts) Rune Spells: Float (1pts) Melee Attacks: Large Shield 45% 1D6 SR 7 16/16 HP Grapple 35% Special SR 8 0/0 HP Ranged Attacks: Thrown Javelin 50% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Natale ** Runes: Man Harmony Water Homeland: Old Tarsh, Occupation: Fisher, Initiate of Cult: Dormal the Sailor STR: 11, CON: 11, SIZ: 13, DEX: 15, INT: 14, POW: 11, CHA: 8, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Love (Sea) 60%, Reputation 5%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Earth 50%, Water 60%, Darkness 20%, Harmony 75%, Man 75%, Skills: Swim 80%, Boat 75%, Craft (Woodworking) 65%, Jump 60%, Speak (Tarshite) 55%, Javelin 50%, Large Shield 45%, Climb 45%, Battle Axe 45%, Medium Shield 40%, Scan 40%, Lore (River) 35%, Fist 35%, Grapple 35% Spirit Magic: Vigor (2pts), Strength (2pts) Rune Spells: Float (1pts) Attacks: Grapple 35% Special SR 8 0/0 HP Large Shield 45% 1D6 SR 7 16/16 HP Thrown Javelin 50% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,