Mernvale the Wench

Beast Harmony Darkness

Heavy Cavalry of Sartar, Initiate of Grandfather Baboon

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Created at 2024/06/08 by GabeMcMahan


Description

Mernvale the Wench is Grandiose and Compliant. She is a Common adventurer. (She/Her)


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Characteristics
Strength 5 25%
Constitution 11 55%
Size 14 70%
Dexterity 9 45%
Intelligence 12 60%
Power 15 75%
Charisma 13 65%
Attributes
Rune Points (Grandfather Baboon) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 12
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 10%
Darkness Darkness 60%
Earth Earth 20%
Beast Beast 75%
Harmony Harmony 75%
Rune Spells
Discorporation Magic 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaman) 60%
Loyalty (Tribe) 60%
Loyalty (Unit) 60%
Reputation 10%
Spirit Magic
Bladesharp 1
Coordination 4
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Communication (+5%)
Dance (10) 20%
Sing (10) 70%
Speak (Spiritspeech) (0) 20%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)

Knowledge (+0%)
Battle (10) 40%
Cult Lore (Grandfather Baboon) (0) 15%
Farm (10) 30%
First Aid (10) 20%
Herd (5) 15%
Shiphandling (0) 10%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (20) 65%
Worship (Grandfather Baboon) (0) 25%
Perception (+0%)
Listen (25) 35%
Scan (25) 35%
Ranged (+0%)
Javelin (10) 20%
Rock (15) 35%
Sling (5) 15%

Melee (+0%)
1H Spear (5) 50%
2H Mace (10) 20%
Battle Axe (10) 55%
Broadsword (10) 25%
Dagger (15) 25%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 30%
Stealth (-5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (18) 18%
Drive (Chariot) (5) 5%
Jump (27) 27%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 70%
Speak (Heortling) (50) 55%
Speak (Spiritspeech) (0) 20%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 40%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Grandfather Baboon) (0) 15%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 30%
First Aid (10) 20%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 10%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 65%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Grandfather Baboon) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 35%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 20%
Pole Lasso (5) 5%
Rock (15) 35%
Self Bow (5) 5%
Sling (5) 15%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 50%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 20%
2H Spear (15) 15%
Battle Axe (10) 55%
Broadsword (10) 25%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 30%
Small Shield (15) 15%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 55% 1D8+2 8
/8
Medium Shield 30% 1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Rock 35% 1D4 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 4 /4
16-18 L Arm 5 3 /3
13-15 R Arm 5 3 /3
12 Chest 5 5 /5
9-11 Abdomen 5 4 /4
5-8 L Leg 5 4 /4
1-4 R Leg 5 4 /4
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Weapons
Riding animal
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coin
War booty worth 2xD100 L