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Mernvale the Wench
Full Character
Stat Block
--- Mernvale the Wench --- Runes: Beast Harmony Darkness Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Grandfather Baboon Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mernvale the Wench is Grandiose and Compliant. She is a Common adventurer. (She/Her) Stats: Strength: 5 (25%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 12 (60%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Shaman) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% **Cults: Grandfather Baboon - Initiate - Rune Points: 1 Elemental Runes: Darkness 60% Air 10% Earth 20% Power Runes: Harmony 75% Beast 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 70% Speak (Heortling) 55% Speak (Spiritspeech) 20% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Grandfather Baboon) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 10% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Grandfather Baboon) 25% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 50% 2H Axe 5% 2H Hammer 5% 2H Mace 20% 2H Spear 15% Battle Axe 55% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 35% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Bladesharp (1pts) Coordination (4pts) Rune Spells: Discorporation (1pts) Melee Attacks: 1H Battle Axe 55% 1D8+2 SR 8 8/8 HP Medium Shield 30% 1D4 SR 8 12/12 HP Ranged Attacks: Thrown Rock 35% 1D4 SR 3 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Mernvale the Wench ** Runes: Beast Harmony Darkness Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Grandfather Baboon STR: 5, CON: 11, SIZ: 14, DEX: 9, INT: 12, POW: 15, CHA: 13, Derived Stats: Hit Points: 12, Magic Points: 15, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Cults: Grandfather Baboon - Initiate - Rune Points: 1 Runes: Air 10%, Earth 20%, Darkness 60%, Harmony 75%, Beast 75%, Skills: Sing 70%, Spirit Combat 65%, Speak (Heortling) 55%, Battle Axe 55%, 1H Spear 50%, Climb 40%, Battle 40%, Listen 35%, Rock 35%, Scan 35%, Meditate 30%, Medium Shield 30%, Homeland Lore (Local) 30%, Farm 30% Spirit Magic: Bladesharp (1pts), Coordination (4pts) Rune Spells: Discorporation (1pts) Attacks: 1H Battle Axe 55% 1D8+2 SR 8 8/8 HP Medium Shield 30% 1D4 SR 8 12/12 HP Thrown Rock 35% 1D4 SR 3 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,