Farasin Arvarlsson

Air Fire/Sky Truth

Heavy Cavalry of Sartar, Initiate of Elmal

Initiate of Orlanth Adventurous
Colymar - Ernaldori Clan | Colymar Tribe Thumbnail

Created at 2024/03/04 by madoverkill


Description


Text Notes (1)
Characteristics
Strength 17 85%
Constitution 15 75%
Size 13 65%
Dexterity 17 85%
Intelligence 21 105%
Power 14 70%
Charisma 14 70%
Attributes
Rune Points (Elmal) 5
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 16
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 75%
Darkness Darkness 11%
Earth Earth 55%
Fire/Sky Fire/Sky 75%
Moon Moon 13%
Water Water 58%
Death Death 70%
Harmony Harmony 75%
Movement Movement 75%
Truth Truth 75%
Rune Spells
Bless Crops Fertility Earth 1
Catseye Fire/Sky Beast 1
Dismiss Fire Elemental Fire/Sky 1
Sever Spirit Death 3
Shield Magic 1
Summon Fire Elemental Fire/Sky 1
Teleportation Movement 3
True Weapon Death 1
Movement
Ground 8
Passions & Reputation
Devotion (Elmal) 60%
Hate (Chaos) 90%
Hate (Lunar Empire) 70%
Hate (Sable Riders) 60%
Honor 100%
Love (Family) 60%
Loyalty (Ernaldori Clan) 60%
Loyalty (Sartar) 100%
Loyalty (Colymar Tribe) 60%
Reputation 46%
Spirit Magic
Befuddle 2
Disruption 1
Farsee 2
Parry 4
Protection 3
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+15%)
Climb (40) 56%
Dodge (34) 82%
Ride (Hippogriff) (5) 90%
Ride (War Zebra) (5) 75%
Communication (+15%)
Charm (15) 36%
Dance (10) 32%
Fast Talk (5) 22%
Intimidate (15) 54%
Intrigue (5) 51%
Orate (10) 70%
Sing (10) 42%
Speak (Heortling) (0) 65%
Speak (Old Pavic) (50) 75%
Speak (Tradetalk) (0) 25%
Manipulation (+30%)
Craft (Arms) (10) 46%
Devise (5) 57%
Play Instrument (5) 38%
Sleight (10) 41%

Knowledge (+15%)
Animal Lore (5) 35%
Battle (10) 95%
Bureacracy (0) 38%
Celestial Lore (5) 25%
Cult Lore (Orlanth) (0) 33%
Cult Lore (Elmal) (5) 55%
Cult Lore (Orlanth) (0) 33%
Customs (Heortling) (0) 40%
Elder Race Lore (Beast Men) (5) 25%
Evaluate (10) 45%
Farm (10) 45%
First Aid (10) 35%
Herd (5) 40%
Manage Household (10) 45%
Martial Arts (0) 65%
Mineral Lore (5) 22%
Plant Lore (5) 25%
Survival (15) 61%

Magic (+5%)
Meditate (0) 32%
Spirit Combat (20) 49%
Understand Herd Beast (0) 18%
Worship (Elmal) (5) 54%
Worship (Orlanth) (0) 44%
Perception (+15%)
Listen (25) 50%
Scan (25) 80%
Search (25) 65%
Taste Analysis (0) 33%
Ranged (+30%)
Composite Bow (5) 82%
Javelin (10) 50%

Melee (+30%)
1H Spear (5) 86%
Battle Axe (10) 70%
Broadsword (10) 84%
Dagger (15) 71%
Fist (25) 83%
Grapple (25) 75%
Kick (15) 70%
Shield (+30%)
Large Shield (15) 57%
Medium Shield (15) 81%
Stealth (+20%)
Hide (10) 52%
Move Quietly (10) 56%

Agility (+15%)
Boat (5) 20%
Climb (40) 56%
Dodge (34) 82%
Drive (Chariot) (5) 20%
Jump (51) 66%
Ride (Horse) (5) 20%
Ride (Hippogriff) (5) 90%
Ride (War Zebra) (5) 75%
Swim (15) 30%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 36%
Dance (10) 32%
Disguise (5) 20%
Fast Talk (5) 22%
Intimidate (15) 54%
Intrigue (5) 51%
Orate (10) 70%
Sing (10) 42%
Speak (Heortling) (0) 65%
Speak (Old Pavic) (50) 75%
Speak (Tradetalk) (0) 25%
Manipulation (+30%)
Conceal (5) 35%
Craft (Arms) (10) 46%
Devise (5) 57%
Play Instrument (5) 38%
Sleight (10) 41%

Knowledge (+15%)
Animal Lore (5) 35%
Battle (10) 95%
Bureacracy (0) 38%
Celestial Lore (5) 25%
Cult Lore (Orlanth) (0) 33%
Cult Lore (Elmal) (5) 55%
Cult Lore (Orlanth) (0) 33%
Customs (Heortling) (0) 40%
Customs (Heortling) (25) 40%
Elder Race Lore (Beast Men) (5) 25%
Evaluate (10) 45%
Farm (10) 45%
First Aid (10) 35%
Game (15) 30%
Herd (5) 40%
Homeland Lore (Local) (30) 45%
Manage Household (10) 45%
Martial Arts (0) 65%
Mineral Lore (5) 22%
Peaceful Cut (10) 25%
Plant Lore (5) 25%
Survival (15) 61%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+5%)
Meditate (0) 32%
Prepare Corpse (10) 15%
Spirit Combat (20) 49%
Understand Herd Beast (0) 18%
Worship (Elmal) (5) 54%
Worship (Orlanth) (0) 44%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 50%
Scan (25) 80%
Search (25) 65%
Taste Analysis (0) 33%
Track (5) 20%
Ranged (+30%)
Arbalest (10) 40%
Axe, Throwing (10) 40%
Composite Bow (5) 82%
Crossbows (25) 55%
Dagger, Throwing (5) 35%
Elf Bow (5) 35%
Javelin (10) 50%
Pole Lasso (5) 35%
Rock (15) 45%
Self Bow (5) 35%
Sling (5) 35%
Staff Sling (10) 40%
Throwing Dagger (10) 40%
Thrown Axe (10) 40%

Melee (+30%)
1H Axe (10) 40%
1H Hammer (10) 40%
1H Mace (15) 45%
1H Spear (5) 86%
2H Axe (5) 35%
2H Hammer (5) 35%
2H Mace (10) 40%
2H Spear (15) 45%
Battle Axe (10) 70%
Broadsword (10) 84%
Dagger (15) 71%
Fist (25) 83%
Grapple (25) 75%
Greatsword (5) 35%
Kick (15) 70%
Kopis (10) 40%
Lance (5) 35%
Pike (15) 45%
Quarterstaff (15) 45%
Rapier (5) 35%
Shortsword (10) 40%
Whip (5) 35%
Shield (+30%)
Large Shield (15) 57%
Medium Shield (15) 81%
Small Shield (15) 45%
Stealth (+20%)
Hide (10) 52%
Move Quietly (10) 56%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 86% 1D6+1+1D4 5
/10
Broadsword 84% 1D8+1+1D4 5
/12
Fist 83% 1D3+1D4 7
/0
Grapple 75% Special+1D4 7
/0
Medium Shield 81% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 82% 1D8+1 1 100m
Thrown Javelin 50% 1D10+1D2 1 20m

Powers
  • Bladesharp 4 Matrix: Sword Wrap.
  • Heal 4 Matrix: Silver Armband

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
16-18 L Arm 4 5 /5
13-15 R Arm 4 5 /5
12 Chest 4 7 /7
9-11 Abdomen 5 6 /6
5-8 L Leg 4 6 /6
1-4 R Leg 4 6 /6
Equipment
Equipment
3000 Lunars
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Weapons
War Zebra (Stripes-of-Grey)
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coin
War booty worth 200L
Hippogriff (Skywing)