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Farasin Arvarlsson
Full Character
Stat Block
--- Farasin Arvarlsson --- Runes: Air Fire/Sky Truth Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Elmal Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 17 (85%) Intelligence: 21 (105%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Hate (Lunar Empire) 70% Honor 100% Reputation 46% Love (Family) 60% Loyalty (Sartar) 100% Hate (Sable Riders) 60% Hate (Chaos) 90% Loyalty (Ernaldori Clan) 60% Loyalty (Colymar Tribe) 60% Devotion (Elmal) 60% **Cults: Elmal - Initiate - Rune Points: 5 Orlanth Adventurous - Initiate Rune Points: 3 Elemental Runes: Water 58% Darkness 11% Fire/Sky 75% Air 75% Moon 13% Earth 55% Power Runes: Beast 50% Movement 75% Death 70% Disorder 25% Man 50% Truth 75% Stasis 25% Harmony 75% Illusion 25% Fertility 30% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 56% Dodge 82% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Ride (Hippogriff) 90% Ride (War Zebra) 75% Swim 30% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 36% Dance 32% Disguise 20% Fast Talk 22% Intimidate 54% Intrigue 51% Orate 70% Sing 42% Speak (Heortling) 65% Speak (Old Pavic) 75% Speak (Tradetalk) 25% **Knowledge (+15%)** Animal Lore 35% Battle 95% Bureacracy 38% Celestial Lore 25% Cult Lore (Orlanth) 33% Cult Lore (Elmal) 55% Cult Lore (Orlanth) 33% Customs (Heortling) 40% Customs (Heortling) 40% Elder Race Lore (Beast Men) 25% Evaluate 45% Farm 45% First Aid 35% Game 30% Herd 40% Homeland Lore (Local) 45% Manage Household 45% Martial Arts 65% Mineral Lore 22% Peaceful Cut 25% Plant Lore 25% Survival 61% Treat Disease 20% Treat Poison 20% **Magic (+5%)** Meditate 32% Prepare Corpse 15% Spirit Combat 49% Understand Herd Beast 18% Worship (Elmal) 54% Worship (Orlanth) 44% **Manipulation (+30%)** Conceal 35% Craft (Arms) 46% Devise 57% Play Instrument 38% Sleight 41% **Perception (+15%)** Insight (Species) 35% Listen 50% Scan 80% Search 65% Taste Analysis 33% Track 20% **Stealth (+20%)** Hide 52% Move Quietly 56% **Melee (+30%)** 1H Axe 40% 1H Hammer 40% 1H Mace 45% 1H Spear 86% 2H Axe 35% 2H Hammer 35% 2H Mace 40% 2H Spear 45% Battle Axe 70% Broadsword 84% Dagger 71% Fist 83% Grapple 75% Greatsword 35% Kick 70% Kopis 40% Lance 35% Pike 45% Quarterstaff 45% Rapier 35% Shortsword 40% Whip 35% **Ranged (+30%)** Arbalest 40% Axe, Throwing 40% Composite Bow 82% Crossbows 55% Dagger, Throwing 35% Elf Bow 35% Javelin 50% Pole Lasso 35% Rock 45% Self Bow 35% Sling 35% Staff Sling 40% Throwing Dagger 40% Thrown Axe 40% **Shield (+30%)** Large Shield 57% Medium Shield 81% Small Shield 45% Spirit Magic: Befuddle (2pts) Disruption (1pts) Protection (3pts) Parry (4pts) Farsee (2pts) Rune Spells: Dismiss Fire Elemental (1pts) Shield (1pts) Catseye (1pts) Bless Crops (1pts) True Weapon (1pts) Sever Spirit (3pts) Teleportation (3pts) Summon Fire Elemental (1pts) Powers: Heal 4 Matrix: Silver Armband Bladesharp 4 Matrix: Sword Wrap. Melee Attacks: Fist 83% 1D3+1D4 SR 7 0/0 HP Grapple 75% Special+1D4 SR 7 0/0 HP Broadsword 84% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 81% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 86% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Composite Bow 82% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Javelin 50% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: 3000 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons War Zebra (Stripes-of-Grey) 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 200L Hippogriff (Skywing)
** Farasin Arvarlsson ** Runes: Air Fire/Sky Truth Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Elmal STR: 17, CON: 15, SIZ: 13, DEX: 17, INT: 21, POW: 14, CHA: 14, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Ernaldori Clan) 60%, Loyalty (Colymar Tribe) 60%, Devotion (Elmal) 60%, Hate (Sable Riders) 60%, Hate (Chaos) 90%, Reputation 46%, Love (Family) 60%, Loyalty (Sartar) 100%, Hate (Lunar Empire) 70%, Honor 100%, Cults: Elmal - Initiate - Rune Points: 5 Orlanth Adventurous - Initiate Rune Points: 3 Runes: Air 75%, Moon 13%, Earth 55%, Water 58%, Darkness 11%, Fire/Sky 75%, Beast 50%, Movement 75%, Death 70%, Disorder 25%, Harmony 75%, Man 50%, Truth 75%, Stasis 25%, Fertility 30%, Illusion 25%, Skills: Battle 95%, Ride (Hippogriff) 90%, 1H Spear 86%, Broadsword 84%, Fist 83%, Composite Bow 82%, Dodge 82%, Medium Shield 81%, Scan 80%, Speak (Old Pavic) 75%, Grapple 75%, Ride (War Zebra) 75%, Dagger 71%, Kick 70% Spirit Magic: Parry (4pts), Farsee (2pts), Befuddle (2pts), Disruption (1pts), Protection (3pts) Rune Spells: Teleportation (3pts), Summon Fire Elemental (1pts), Dismiss Fire Elemental (1pts), Shield (1pts), Catseye (1pts), Bless Crops (1pts), True Weapon (1pts), Sever Spirit (3pts) Powers: Heal 4 Matrix: Silver Armband Bladesharp 4 Matrix: Sword Wrap. Attacks: Fist 83% 1D3+1D4 SR 7 0/0 HP Grapple 75% Special+1D4 SR 7 0/0 HP Broadsword 84% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 81% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 86% 1D6+1+1D4 SR 5 10/10 HP Composite Bow 82% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Javelin 50% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: 3000 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, War Zebra (Stripes-of-Grey) , 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 200L, Hippogriff (Skywing),