Orana Yanala Good

Illusion Movement Air

Farmer of Old Tarsh, Initiate of Orlanth Adventurous

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Created at 2023/08/26 by Aetius


Description

Orana Yanala Good is Submissive and Constricting. She is a Heroic adventurer. (She/Her)


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Characteristics
Strength 14 70%
Constitution 17 85%
Size 17 85%
Dexterity 11 55%
Intelligence 16 80%
Power 12 60%
Charisma 14 70%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 19
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 80%
Earth Earth 50%
Illusion Illusion 85%
Movement Movement 85%
Rune Spells
Increase/Decrease Wind 1
Lightning Air 1
Summon Elemental 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Shaker Temple) 60%
Reputation 22%
Spirit Magic
Disruption 1
Mobility 1
Protection 5
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-5%)
Climb (40) 70%
Ride (Horse) (5) 5%
Communication (+5%)
Dance (10) 20%
Orate (10) 30%
Sing (10) 75%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Cult Lore (Orlanth) (0) 20%
Farm (10) 30%
First Aid (10) 25%
Herd (5) 25%
Manage Household (10) 45%
Survival (15) 25%

Magic (+0%)
Meditate (0) 25%
Spirit Combat (20) 35%
Worship (Orlanth) (0) 20%
Perception (+5%)
Scan (25) 50%
Search (25) 55%
Ranged (+5%)
Javelin (10) 25%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 30%
Broadsword (10) 25%
Dagger (15) 70%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 45%
Small Shield (15) 35%
Stealth (-5%)

Agility (-5%)
Boat (5) 0%
Climb (40) 70%
Dodge (22) 17%
Drive (Chariot) (5) 0%
Jump (33) 28%
Ride (Horse) (5) 5%
Swim (15) 10%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 30%
Sing (10) 75%
Speak (Heortling) (0) 0%
Speak (Stormspeech) (0) 25%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 20%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 25%
Game (15) 20%
Herd (5) 25%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 50%
Search (25) 55%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 30%
Broadsword (10) 25%
Dagger (15) 70%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 45%
Small Shield (15) 35%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 70% 1D4+2+1D4 8
/6
Medium Shield 45% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 7 /7
16-18 L Arm 2 6 /6
13-15 R Arm 2 6 /6
12 Chest 2 8 /8
9-11 Abdomen 2 7 /7
5-8 L Leg 2 7 /7
1-4 R Leg 2 7 /7
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)