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Orana Yanala Good
Full Character
Stat Block
--- Orana Yanala Good --- Runes: Illusion Movement Air Type: Player Character Homeland: Old Tarsh Occupation: Farmer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 80 L Ransom: 500 L Description: Orana Yanala Good is Submissive and Constricting. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 17 (85%) Size: 17 (85%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 22% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Shaker Temple) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 50% Power Runes: Movement 85% Illusion 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 70% Dodge 17% Drive (Chariot) 0% Jump 28% Ride (Horse) 5% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 75% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 25% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 55% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 70% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 35% Spirit Magic: Mobility (1pts) Disruption (1pts) Protection (5pts) Rune Spells: Lightning (1pts) Summon Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Orana Yanala Good ** Runes: Illusion Movement Air Homeland: Old Tarsh, Occupation: Farmer, Initiate of Cult: Orlanth Adventurous STR: 14, CON: 17, SIZ: 17, DEX: 11, INT: 16, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Loyalty (Clan) 70%, Loyalty (Shaker Temple) 60%, Reputation 22%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 80%, Earth 50%, Movement 85%, Illusion 85%, Skills: Sing 75%, Dagger 70%, Climb 70%, Speak (Tarshite) 55%, Search 55%, Scan 50%, Manage Household 45%, Medium Shield 45%, Small Shield 35%, Spirit Combat 35%, Homeland Lore (Local) 35%, Listen 30%, Large Shield 30%, Farm 30% Spirit Magic: Mobility (1pts), Disruption (1pts), Protection (5pts) Rune Spells: Lightning (1pts), Summon Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),