Haressa Ala

Death Movement Air

Bandit of Centaur, Initiate of Orlanth

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Created at 2023/07/20 by Cory Jacques


Description

Haressa Ala is Humorous and Deep. She is a Heroic adventurer. (She/Her)


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Characteristics
Strength 18 90%
Constitution 13 65%
Size 23 115%
Dexterity 17 85%
Intelligence 17 85%
Power 10 50%
Charisma 11 55%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +2D6
DEX Strike Rank 1
Hit Points 16
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 0
Runes
Air Air 80%
Darkness Darkness 60%
Earth Earth 40%
Death Death 85%
Movement Movement 85%
Rune Spells
Increase/Decrease Wind Air 1
Summon Air Elemental Air 1
Wind Warp Air Movement 1
Movement
Ground 12
Passions & Reputation
Hate (Authority) 60%
Honor 60%
Reputation 11%
Spirit Magic
Bladesharp 3
Demoralize 2
Disruption 1
Protection 1
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (+5%)
Intimidate (15) 30%
Orate (10) 65%
Sing (25) 40%
Speak (Stormspeech) (0) 25%
Manipulation (+25%)
Conceal (5) 55%
Play Instrument (40) 90%

Knowledge (+10%)
Cult Lore (Orlanth) (0) 35%
First Aid (25) 45%
Lore (Plant) (0) 20%
Survival (15) 55%

Magic (+0%)
Meditate (0) 5%
Perception (+10%)
Track (5) 25%
Ranged (+25%)
Composite Bow (30) 65%
Staff Sling (10) 90%

Melee (+25%)
Lance (25) 60%
Shield (+25%)
Medium Shield (25) 60%
Stealth (+5%)
Hide (10) 45%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (34) 39%
Drive (Chariot) (5) 10%
Jump (51) 56%
Ride (Horse) (5) 10%
Swim (25) 30%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 30%
Intrigue (5) 10%
Orate (10) 65%
Sing (25) 40%
Speak (Beastspeech) (50) 55%
Speak (Heortling) (0) 0%
Speak (Stormspeech) (0) 25%
Manipulation (+25%)
Conceal (5) 55%
Craft (Arms) (10) 35%
Devise (5) 30%
Play Instrument (40) 90%
Sleight (10) 35%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (15) 25%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 35%
Customs (Beast Men) (25) 35%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (25) 45%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Centaur) (25) 35%
Lore (Local) (0) 0%
Lore (Plant) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (15) 25%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 55%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (40) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 25%
Ranged (+25%)
Arbalest (10) 35%
Axe, Throwing (10) 35%
Composite Bow (30) 65%
Crossbows (25) 50%
Dagger, Throwing (5) 30%
Elf Bow (5) 30%
Javelin (10) 35%
Pole Lasso (5) 30%
Rock (15) 40%
Self Bow (5) 30%
Sling (5) 30%
Staff Sling (10) 90%
Throwing Dagger (10) 35%
Thrown Axe (10) 35%

Melee (+25%)
1H Axe (10) 35%
1H Hammer (10) 35%
1H Mace (15) 40%
1H Spear (5) 30%
2H Axe (5) 30%
2H Hammer (5) 30%
2H Mace (10) 35%
2H Spear (15) 40%
Battle Axe (10) 35%
Broadsword (25) 50%
Dagger (15) 40%
Fist (25) 50%
Grapple (25) 50%
Greatsword (5) 30%
Hoof (25) 50%
Kick (15) 40%
Kopis (10) 35%
Lance (25) 60%
Pike (15) 40%
Quarterstaff (15) 40%
Rapier (5) 30%
Shortsword (10) 35%
Whip (5) 30%
Shield (+25%)
Large Shield (15) 40%
Medium Shield (25) 60%
Small Shield (15) 40%
Stealth (+5%)
Hide (10) 45%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Lance 60% 1D10+1+2D6 1
/10
Medium Shield 60% 1D4+2D6 4
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Staff Sling 90% 1D10 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 6 /6
17-18 L Arm 5 5 /5
15-16 R Arm 5 5 /5
13-14 Chest 5 7 /7
11-12 L Foreleg 5 5 /5
9-10 R Foreleg 5 5 /5
7-8 Forequarters 5 7 /7
5-6 Hindquarters 5 7 /7
3-4 L Hind Leg 5 5 /5
1-2 R Hind Leg 5 5 /5
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L