Author: BlackPrince 1330
Centaurs are the dominant race of Beast Men, residing primarily in Beast Valley. In times of crisis, the Beast Men band together under the leadership of the centaurs and their king, Ironhoof. Centaur society is structured similarly to horses, with herds led by a dominant stallion who jealously guards his mares. Centaurs are respected by other nature folk, and they get along generally well with elves and trolls despite these races’ mutual hostility. They dislike the unnatural dwarves. They hate and despise Chaos in all its forms. They are wary of humans, whom Ironhoof considers “too new” to be natural, though in days past they had great friendship with the Grazelanders. Like all the Beast Men, the centaurs value the natural world and its mysteries over physical goods. They eschew clothing, art, and material wealth, only using simple tools and weapons.
Statistic | Dice | Max |
---|---|---|
STR | 3d6+6 | 28 |
CON | 3d6 | 21 |
SIZ | 4d6+12 | 41 |
DEX | 3d6+3 | 25 |
INT | 2d6+6 | 21 |
POW | 3d6 | 21 |
CHA | 3d6 | 21 |
Hit Locations: Centaurs
Movement | Value |
---|---|
Ground | 12 |
Skill | Base | Bonus |
---|---|---|
Animal Lore | 15 | +0% |
Broadsword | 25 | +0% |
Lore (Centaur) | 25 | +0% |
Climb | 40 | +0% |
Composite Bow | 30 | +0% |
First Aid | 25 | +0% |
Hide | 10 | +0% |
Lance | 25 | +0% |
Medium Shield | 25 | +0% |
Move Quietly | 10 | +0% |
Plant Lore | 15 | +0% |
Play Instrument | 40 | +0% |
Ride | 5 | +0% |
Sing | 25 | +0% |
Spirit Combat | 40 | +0% |
Swim | 25 | +0% |
Speak (Beastspeech) | 50 | +0% |
Customs (Beast Men) | 25 | +0% |
Hoof | 25 | +0% |