Kulf Moon-Boatar Wagor Black-Staggarl Promastar Foot

Disorder Movement Air

Heavy Infantry of Sartar, Initiate of Orlanth

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Created at 2023/06/14 by Jeff Kanel


Description

Kulf Moon-Boatar Wagor Black-Staggarl Promastar Foot is Grouchy and Enigmatic. He is a Common adventurer. (He/Him)


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Characteristics
Strength 13 65%
Constitution 10 50%
Size 12 60%
Dexterity 13 65%
Intelligence 13 65%
Power 6 30%
Charisma 5 25%
Attributes
Rune Points (Orlanth) 1
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 10
Healing Rate 2
Magic Points 6
Spirit Damage 1D3
SIZ Strike Rank 2
Runes
Air Air 70%
Darkness Darkness 20%
Disorder Disorder 75%
Movement Movement 75%
Rune Spells
Summons of Evil Air 3
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Leader) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Disruption 1
Heal 2
Strength 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Communication (-5%)
Dance (10) 10%
Orate (10) 55%
Sing (10) 35%
Speak (Stormspeech) (0) 15%
Speak (Tradetalk) (0) 5%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 45%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%
Lore (Local) (0) 15%

Magic (-5%)
Spirit Combat (20) 30%
Worship (Orlanth) (0) 15%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Search (25) 40%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 45%

Melee (+10%)
1H Spear (5) 60%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 70%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 75%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (26) 31%
Drive (Chariot) (5) 10%
Jump (39) 44%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 10%
Dance (10) 10%
Disguise (5) 0%
Fast Talk (5) 0%
Intimidate (15) 10%
Intrigue (5) 0%
Orate (10) 55%
Sing (10) 35%
Speak (Heortling) (50) 45%
Speak (Stormspeech) (0) 15%
Speak (Tradetalk) (0) 5%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 45%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 0%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 30%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 15%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 40%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 45%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 60%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 70%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 75%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 70% 1D4+2+1D4 8
/6
Medium Shield 75% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 4 /4
16-18 L Arm 5 3 /3
13-15 R Arm 5 3 /3
12 Chest 5 5 /5
9-11 Abdomen 5 4 /4
5-8 L Leg 5 4 /4
1-4 R Leg 5 4 /4
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L