The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Kulf Moon-Boatar Wagor Black-Staggarl Promastar Foot
Full Character
Stat Block
--- Kulf Moon-Boatar Wagor Black-Staggarl Promastar Foot --- Runes: Disorder Movement Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Kulf Moon-Boatar Wagor Black-Staggarl Promastar Foot is Grouchy and Enigmatic. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 10 (50%) Size: 12 (60%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 6 (30%) Charisma: 5 (25%) Derived Stats: Hit Points: 10 Healing Rate: 2 Magic Points: 6 Spirit Damage: 1D3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Air 70% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 55% Sing 35% Speak (Heortling) 45% Speak (Stormspeech) 15% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 15% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 40% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 60% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 70% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 45% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 75% Small Shield 25% Spirit Magic: Strength (2pts) Disruption (1pts) Heal (2pts) Rune Spells: Summons of Evil (3pts) Melee Attacks: Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 45% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Kulf Moon-Boatar Wagor Black-Staggarl Promastar Foot ** Runes: Disorder Movement Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 13, CON: 10, SIZ: 12, DEX: 13, INT: 13, POW: 6, CHA: 5, Derived Stats: Magic Points: 6, Damage Bonus: +1D4, Hit Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 70%, Darkness 20%, Disorder 75%, Movement 75%, Skills: Medium Shield 75%, Dagger 70%, 1H Spear 60%, Climb 55%, Orate 55%, Battle 45%, Speak (Heortling) 45%, Javelin 45%, Jump 44%, Search 40%, Scan 40%, Listen 40%, Grapple 35%, Sing 35% Spirit Magic: Heal (2pts), Strength (2pts), Disruption (1pts) Rune Spells: Summons of Evil (3pts) Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Thrown Javelin 45% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,