Tarshite Rebel

Disorder Earth Man

Bandit of Old Tarsh, Initiate of Maran Gor

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Created at 2023/04/05 by Patrick Munkacsy


Description


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Characteristics
Strength 14 70%
Constitution 19 95%
Size 16 80%
Dexterity 10 50%
Intelligence 14 70%
Power 12 60%
Charisma 13 65%
Attributes
Rune Points (Maran Gor) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 20
Healing Rate 0
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 40%
Darkness Darkness 40%
Earth Earth 80%
Death Death 65%
Disorder Disorder 85%
Man Man 75%
Rune Spells
Command 2
Shake Earth Earth Disorder 1
Summon Earth Elemental Earth 1
Movement
Ground 8
Passions & Reputation
Devotion (Maran Gor) 70%
Love (Family) 60%
Loyalty (Band) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 5%
Spirit Magic
Demoralize 2
Disruption 1
Heal 2
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 65%
Ride (Horse) (5) 10%
Communication (+5%)
Dance (10) 50%
Intimidate (15) 50%
Sing (10) 25%
Speak (Earthtongue) (0) 15%
Speak (Tradetalk) (0) 25%
Manipulation (+5%)

Knowledge (+5%)
Cult Lore (Maran Gor) (0) 20%
Farm (10) 30%
First Aid (10) 25%
Lore (Plant) (0) 15%
Survival (15) 55%

Magic (+0%)
Meditate (0) 35%
Spirit Combat (20) 35%
Worship (Maran Gor) (0) 70%
Perception (+5%)
Track (5) 55%
Ranged (+5%)
Javelin (10) 25%
Sling (5) 20%

Melee (+5%)
1H Axe (10) 40%
1H Spear (5) 20%
2H Axe (5) 40%
Battle Axe (10) 30%
Broadsword (10) 25%
Dagger (15) 40%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 45%
Stealth (+0%)
Hide (10) 65%

Agility (+0%)
Boat (5) 5%
Climb (40) 65%
Dodge (20) 20%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 5%
Ride (Horse) (5) 10%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 50%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 50%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Earthtongue) (0) 15%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 25%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Maran Gor) (0) 20%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 25%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Plant) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 55%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 35%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Maran Gor) (0) 70%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 55%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 40%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 40%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 30%
Broadsword (10) 25%
Dagger (15) 40%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 45%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 65%
Move Quietly (10) 10%
Hit Locations
Hit Location Armor HP Max
19-20 Head 0 7 /7
16-18 L Arm 0 6 /6
13-15 R Arm 0 6 /6
12 Chest 0 8 /8
9-11 Abdomen 0 7 /7
5-8 L Leg 0 7 /7
1-4 R Leg 0 7 /7
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L