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Tarshite Rebel
Full Character
Stat Block
--- Tarshite Rebel --- Runes: Disorder Earth Man Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 14 (70%) Constitution: 19 (95%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 20 Healing Rate: 0 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% Devotion (Maran Gor) 70% Loyalty (Shaker Temple) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Air 40% Earth 80% Darkness 40% Power Runes: Disorder 85% Death 65% Stasis 50% Harmony 15% Man 75% Illusion 50% Movement 50% Fertility 35% Beast 25% Truth 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Ride (Horse) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 50% Disguise 10% Fast Talk 10% Intimidate 50% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Earthtongue) 15% Speak (Tarshite) 55% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Maran Gor) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 35% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Maran Gor) 70% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 55% **Stealth (+0%)** Hide 65% Move Quietly 10% **Melee (+5%)** 1H Axe 40% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 40% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Spirit Magic: Demoralize (2pts) Disruption (1pts) Heal (2pts) Rune Spells: Summon Earth Elemental (1pts) Command (2pts) Shake Earth (1pts) Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Tarshite Rebel ** Runes: Disorder Earth Man Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 14, CON: 19, SIZ: 16, DEX: 10, INT: 14, POW: 12, CHA: 13, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 20, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Loyalty (Clan) 60%, Devotion (Maran Gor) 70%, Loyalty (Shaker Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Band) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Air 40%, Earth 80%, Darkness 40%, Man 75%, Illusion 50%, Movement 50%, Fertility 35%, Beast 25%, Truth 50%, Death 65%, Stasis 50%, Harmony 15%, Disorder 85%, Skills: Worship (Maran Gor) 70%, Hide 65%, Climb 65%, Survival 55%, Speak (Tarshite) 55%, Track 55%, Intimidate 50%, Dance 50%, Medium Shield 45%, 1H Axe 40%, Dagger 40%, 2H Axe 40%, Spirit Combat 35%, Homeland Lore (Local) 35% Spirit Magic: Demoralize (2pts), Disruption (1pts), Heal (2pts) Rune Spells: Summon Earth Elemental (1pts), Command (2pts), Shake Earth (1pts) Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,