Derdarlsson

Disorder Truth Earth

Heavy Cavalry of Sartar, Initiate of Maran Gor

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Created at 2022/06/04 by nickl


Description

Derdarlsson is Frigid and Affable. He is a Common adventurer. (He/Him)


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Characteristics
Strength 11 55%
Constitution 9 45%
Size 14 70%
Dexterity 11 55%
Intelligence 8 40%
Power 9 45%
Charisma 11 55%
Attributes
Rune Points (Maran Gor) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 10
Healing Rate 2
Magic Points 9
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 30%
Darkness Darkness 40%
Earth Earth 60%
Disorder Disorder 75%
Truth Truth 75%
Rune Spells
Blast Earth Earth Death 1
Movement
Ground 8
Passions & Reputation
Devotion (Maran Gor) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Loyalty (Unit) 60%
Reputation 10%
Spirit Magic
Demoralize 2
Disruption 1
Vigor 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Communication (+0%)
Dance (10) 35%
Intimidate (15) 25%
Sing (10) 30%
Speak (Earthtongue) (0) 10%
Speak (Tradetalk) (0) 10%
Manipulation (-5%)

Knowledge (-5%)
Animal Lore (5) 10%
Battle (10) 35%
Cult Lore (Maran Gor) (0) 10%
Elder Race Lore (Elves) (5) 10%
Farm (10) 25%
First Aid (10) 15%
Herd (5) 10%

Magic (+0%)
Meditate (0) 25%
Spirit Combat (20) 45%
Worship (Maran Gor) (0) 20%
Perception (-5%)
Listen (25) 30%
Scan (25) 30%
Ranged (-5%)
Composite Bow (5) 35%
Javelin (10) 15%

Melee (-5%)
1H Axe (10) 60%
1H Spear (5) 30%
Battle Axe (10) 15%
Broadsword (10) 45%
Dagger (15) 20%
Greatsword (5) 10%
Shield (-5%)
Large Shield (15) 20%
Medium Shield (15) 25%
Stealth (-10%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 35%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 25%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 30%
Speak (Earthtongue) (0) 10%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (-5%)
Conceal (5) 0%
Craft (Arms) (10) 5%
Devise (5) 0%
Play Instrument (5) 0%
Sleight (10) 5%

Knowledge (-5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 35%
Bureacracy (0) 0%
Celestial Lore (5) 0%
Cult Lore (Maran Gor) (0) 10%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 5%
Farm (10) 25%
First Aid (10) 15%
Game (15) 10%
Herd (5) 10%
Homeland Lore (Local) (30) 25%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 5%
Mineral Lore (5) 0%
Peaceful Cut (10) 5%
Plant Lore (5) 0%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 10%
Treat Disease (5) 0%
Treat Poison (5) 0%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Maran Gor) (0) 20%
Worship (Orlanth) (0) 0%
Perception (-5%)
Insight (Species) (20) 15%
Listen (25) 30%
Scan (25) 30%
Search (25) 20%
Track (5) 0%
Ranged (-5%)
Arbalest (10) 5%
Axe, Throwing (10) 5%
Composite Bow (5) 35%
Crossbows (25) 20%
Dagger, Throwing (5) 0%
Elf Bow (5) 0%
Javelin (10) 15%
Pole Lasso (5) 0%
Rock (15) 10%
Self Bow (5) 0%
Sling (5) 0%
Staff Sling (10) 5%
Throwing Dagger (10) 5%
Thrown Axe (10) 5%

Melee (-5%)
1H Axe (10) 60%
1H Hammer (10) 5%
1H Mace (15) 10%
1H Spear (5) 30%
2H Axe (5) 0%
2H Hammer (5) 0%
2H Mace (10) 5%
2H Spear (15) 10%
Battle Axe (10) 15%
Broadsword (10) 45%
Dagger (15) 20%
Fist (25) 20%
Grapple (25) 20%
Greatsword (5) 10%
Kick (15) 10%
Kopis (10) 5%
Lance (5) 0%
Pike (15) 10%
Quarterstaff (15) 10%
Rapier (5) 0%
Shortsword (10) 5%
Whip (5) 0%
Shield (-5%)
Large Shield (15) 20%
Medium Shield (15) 25%
Small Shield (15) 10%
Stealth (-10%)
Hide (10) 0%
Move Quietly (10) 0%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 45% 1D8+1+1D4 7
/12
Medium Shield 25% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 35% 1D8+1 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 4 /4
16-18 L Arm 5 3 /3
13-15 R Arm 5 3 /3
12 Chest 5 5 /5
9-11 Abdomen 5 4 /4
5-8 L Leg 5 4 /4
1-4 R Leg 5 4 /4
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Weapons
Riding animal
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coin
War booty worth 2xD100 L