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Derdarlsson
Full Character
Stat Block
--- Derdarlsson --- Runes: Disorder Truth Earth Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Maran Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Derdarlsson is Frigid and Affable. He is a Common adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 9 (45%) Size: 14 (70%) Dexterity: 11 (55%) Intelligence: 8 (40%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Devotion (Maran Gor) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Earth 60% Darkness 40% Air 30% Power Runes: Disorder 75% Truth 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 35% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 10% Sing 30% Speak (Earthtongue) 10% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (-5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 0% Cult Lore (Maran Gor) 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 5% Farm 25% First Aid 15% Game 10% Herd 10% Homeland Lore (Local) 25% Library Use 0% Lore (Local) 0% Manage Household 5% Mineral Lore 0% Peaceful Cut 5% Plant Lore 0% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 10% Treat Disease 0% Treat Poison 0% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (-5%)** Insight (Species) 15% Listen 30% Scan 30% Search 20% Track 0% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (-5%)** 1H Axe 60% 1H Hammer 5% 1H Mace 10% 1H Spear 30% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 15% Broadsword 45% Dagger 20% Fist 20% Grapple 20% Greatsword 10% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 35% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 0% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 25% Small Shield 10% Spirit Magic: Vigor (2pts) Demoralize (2pts) Disruption (1pts) Rune Spells: Blast Earth (1pts) Melee Attacks: Broadsword 45% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 25% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Derdarlsson ** Runes: Disorder Truth Earth Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Maran Gor STR: 11, CON: 9, SIZ: 14, DEX: 11, INT: 8, POW: 9, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Maran Gor) 60%, Reputation 10%, Love (Family) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Darkness 40%, Air 30%, Earth 60%, Truth 75%, Disorder 75%, Skills: 1H Axe 60%, Speak (Heortling) 50%, Spirit Combat 45%, Broadsword 45%, Climb 40%, Dance 35%, Battle 35%, Composite Bow 35%, Jump 33%, Sing 30%, Scan 30%, 1H Spear 30%, Listen 30%, Farm 25% Spirit Magic: Demoralize (2pts), Disruption (1pts), Vigor (2pts) Rune Spells: Blast Earth (1pts) Attacks: Broadsword 45% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 25% 1D4+1D4 SR 8 12/12 HP Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,