Salialor

Earth Death Harmony

Healer of Longhome, Initiate of Flintnail

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Created at 2021/12/10 by Molossus67


Description

Salialor is Deep and Irreverent. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 13 65%
Constitution 13 65%
Size 15 75%
Dexterity 12 60%
Intelligence 10 50%
Power 17 85%
Charisma 15 75%
Attributes
Rune Points (Flintnail) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 15
Healing Rate 3
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 60%
Darkness Darkness 40%
Earth Earth 90%
Death Death 85%
Harmony Harmony 85%
Rune Spells
MultiSpell Magic 1
Summon Cult Spirit Magic 1
Warding Magic 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Long Home) 60%
Reputation 19%
Spirit Magic
Glue 1
Repair 9
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 70%
Jump (36) 51%
Communication (+10%)
Orate (10) 30%
Manipulation (+5%)
Armour Making (Metal) (0) 15%
Devise (5) 20%
Masonary (Stone) (0) 15%
Weapon Making (Metal) (0) 15%

Knowledge (+5%)
Alchemy (0) 15%
Battle (10) 40%
Cult Lore (Flintnail) (0) 20%
Customs (Long Home) (45) 75%
First Aid (10) 70%
Plant Lore (5) 50%
Treat Disease (5) 50%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 15%
Worship (Flintnail) (0) 45%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+5%)
Crossbows (25) 50%

Melee (+5%)
2H Axe (20) 35%
2H Hammer (5) 50%
Shield (+5%)
Stealth (-10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 70%
Dodge (24) 29%
Drive (Chariot) (5) 10%
Jump (36) 51%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 30%
Sing (10) 20%
Speak (Own Language: Tarshite) (50) 60%
Speak (Tradetalk) (15) 25%
Manipulation (+5%)
Armour Making (Metal) (0) 15%
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 20%
Masonary (Stone) (0) 15%
Play Instrument (5) 10%
Sleight (10) 15%
Weapon Making (Metal) (0) 15%

Knowledge (+5%)
Alchemy (0) 15%
Animal Lore (5) 10%
Battle (10) 40%
Celestial Lore (5) 10%
Cult Lore (Flintnail) (0) 20%
Customs (Long Home) (45) 75%
Customs (Tarshite) (15) 20%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (25) 30%
First Aid (10) 70%
Game (15) 20%
Herd (15) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 50%
Survival (15) 20%
Treat Disease (5) 50%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Spirit Combat (10) 20%
Worship (Flintnail) (0) 45%
Perception (+5%)
Insight (Human) (20) 35%
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 50%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (15) 20%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (15) 20%
Sling (20) 25%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (10) 15%
2H Axe (20) 35%
2H Hammer (5) 50%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (15) 20%
Dagger (15) 20%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 20%
Small Shield (15) 20%
Stealth (-10%)
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Great Hammer 50% 2D6+2+1D4 5
/5
Medium Shield 20% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 50% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 2 4 /4
13-15 R Arm 2 4 /4
12 Chest 2 6 /6
9-11 Abdomen 2 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Healer's Kit
20 L in coin
Miscellaneous items worth 100 L