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Salialor
Full Character
Stat Block
--- Salialor --- Runes: Earth Death Harmony Type: Player Character Homeland: Longhome Occupation: Healer Initiate of Cult: Flintnail Standard of Living: Free Income: 80 L Ransom: 500 L Description: Salialor is Deep and Irreverent. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 10 (50%) Power: 17 (85%) Charisma: 15 (75%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 17 Movement: Ground: 8 Passions & Reputations: Reputation 19% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Long Home) 60% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Earth 90% Darkness 40% Air 60% Power Runes: Harmony 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 29% Drive (Chariot) 10% Jump 51% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 30% Sing 20% Speak (Own Language: Tarshite) 60% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 15% Animal Lore 10% Battle 40% Celestial Lore 10% Cult Lore (Flintnail) 20% Customs (Long Home) 75% Customs (Tarshite) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 70% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 50% Survival 20% Treat Disease 50% Treat Poison 20% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Spirit Combat 20% Worship (Flintnail) 45% **Manipulation (+5%)** Armour Making (Metal) 15% Conceal 10% Craft (Arms) 15% Devise 20% Masonary (Stone) 15% Play Instrument 10% Sleight 15% Weapon Making (Metal) 15% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (-10%)** **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 15% 2H Axe 35% 2H Hammer 50% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 20% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 50% Dagger, Throwing 10% Elf Bow 10% Javelin 20% Pole Lasso 10% Rock 20% Self Bow 20% Sling 25% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Spirit Magic: Glue (1pts) Repair (9pts) Rune Spells: Warding (1pts) MultiSpell (1pts) Summon Cult Spirit (1pts) Melee Attacks: Medium Shield 20% 1D4+1D4 SR 7 12/12 HP Great Hammer 50% 2D6+2+1D4 SR 5 5/5 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Healer's Kit 20 L in coin Miscellaneous items worth 100 L
** Salialor ** Runes: Earth Death Harmony Homeland: Longhome, Occupation: Healer, Initiate of Cult: Flintnail STR: 13, CON: 13, SIZ: 15, DEX: 12, INT: 10, POW: 17, CHA: 15, Derived Stats: Magic Points: 17, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Long Home) 60%, Reputation 19%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 60%, Earth 90%, Harmony 85%, Death 85%, Skills: Customs (Long Home) 75%, Climb 70%, First Aid 70%, Speak (Own Language: Tarshite) 60%, Jump 51%, Crossbows 50%, Plant Lore 50%, 2H Hammer 50%, Treat Disease 50%, Worship (Flintnail) 45%, Battle 40%, Homeland Lore (Local) 35%, Insight (Human) 35%, 2H Axe 35% Spirit Magic: Glue (1pts), Repair (9pts) Rune Spells: Warding (1pts), MultiSpell (1pts), Summon Cult Spirit (1pts) Attacks: Great Hammer 50% 2D6+2+1D4 SR 5 5/5 HP Medium Shield 20% 1D4+1D4 SR 7 12/12 HP Light Crossbow 50% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Healer's Kit, 20 L in coin, Miscellaneous items worth 100 L,