Oneldaa the Red Wench

Movement Disorder Earth

Bandit of Sartar, Initiate of Maran Gor

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Created at 2021/10/27 by Ethan Wall


Description

Oneldaa the Red Wench is Strange and Shifty. She is a Common adventurer. (She/Her)


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Characteristics
Strength 8 40%
Constitution 12 60%
Size 12 60%
Dexterity 7 35%
Intelligence 16 80%
Power 8 40%
Charisma 13 65%
Attributes
Rune Points (Maran Gor) 1
Damage Bonus 0
DEX Strike Rank 4
Hit Points 12
Healing Rate 2
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 10%
Darkness Darkness 20%
Earth Earth 60%
Disorder Disorder 75%
Movement Movement 75%
Rune Spells
Shake Earth Earth Disorder 1
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Befuddle 2
Disruption 1
Vigor 2
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (-5%)
Ride (Horse) (5) 5%
Communication (+5%)
Dance (10) 50%
Intimidate (15) 50%
Sing (10) 25%
Speak (Earthtongue) (0) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)

Knowledge (+5%)
Cult Lore (Maran Gor) (0) 20%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 20%
Lore (Animal) (0) 15%
Survival (15) 60%

Magic (-5%)
Meditate (0) 15%
Spirit Combat (20) 30%
Worship (Maran Gor) (0) 15%
Perception (+5%)
Track (5) 20%
Ranged (+0%)
Composite Bow (5) 15%
Javelin (10) 20%
Throwing Dagger (10) 20%

Melee (+0%)
1H Axe (10) 30%
1H Spear (5) 15%
Battle Axe (10) 50%
Broadsword (10) 35%
Dagger (15) 25%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 50%
Stealth (+0%)
Hide (10) 50%

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (14) 9%
Drive (Chariot) (5) 0%
Jump (21) 16%
Ride (Horse) (5) 5%
Swim (15) 10%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 50%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 50%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Earthtongue) (0) 35%
Speak (Heortling) (0) 0%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Maran Gor) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Animal) (0) 15%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 60%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 15%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 30%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Maran Gor) (0) 15%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 20%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 15%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 20%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 5%
Staff Sling (10) 10%
Throwing Dagger (10) 20%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 30%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 15%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 50%
Broadsword (10) 35%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 50%
Small Shield (15) 15%
Stealth (+0%)
Hide (10) 50%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 50% 1D8+2 9
/8
Medium Shield 50% 1D4 9
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 4 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 3 3 /3
12 Chest 3 5 /5
9-11 Abdomen 3 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L