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Oneldaa the Red Wench
Full Character
Stat Block
--- Oneldaa the Red Wench --- Runes: Movement Disorder Earth Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Oneldaa the Red Wench is Strange and Shifty. She is a Common adventurer. (She/Her) Stats: Strength: 8 (40%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 7 (35%) Intelligence: 16 (80%) Power: 8 (40%) Charisma: 13 (65%) Derived Stats: Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Air 10% Earth 60% Power Runes: Movement 75% Disorder 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 9% Drive (Chariot) 0% Jump 16% Ride (Horse) 5% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 50% Disguise 10% Fast Talk 10% Intimidate 50% Intrigue 10% Orate 15% Sing 25% Speak (Earthtongue) 35% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 15% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 15% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+0%)** Hide 50% Move Quietly 10% **Melee (+0%)** 1H Axe 30% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 50% Broadsword 35% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 20% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 50% Small Shield 15% Spirit Magic: Vigor (2pts) Befuddle (2pts) Disruption (1pts) Rune Spells: Shake Earth (1pts) Melee Attacks: 1H Battle Axe 50% 1D8+2 SR 9 8/8 HP Medium Shield 50% 1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Oneldaa the Red Wench ** Runes: Movement Disorder Earth Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 8, CON: 12, SIZ: 12, DEX: 7, INT: 16, POW: 8, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 5%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Air 10%, Earth 60%, Darkness 20%, Movement 75%, Disorder 75%, Skills: Survival 60%, Battle Axe 50%, Medium Shield 50%, Dance 50%, Intimidate 50%, Hide 50%, Broadsword 35%, Homeland Lore (Local) 35%, Climb 35%, Farm 35%, Speak (Earthtongue) 35%, Spirit Combat 30%, Scan 30%, 1H Axe 30% Spirit Magic: Vigor (2pts), Befuddle (2pts), Disruption (1pts) Rune Spells: Shake Earth (1pts) Attacks: 1H Battle Axe 50% 1D8+2 SR 9 8/8 HP Medium Shield 50% 1D4 SR 9 12/12 HP Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,