Eostaval Runs-Away

Death Man Water

Heavy Infantry of Sartar, Initiate of Humakt

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Created at 2021/10/13 by Ryan Kent


Description

Eostaval Runs-Away is Trustworthy and Compliant. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 14 70%
Constitution 9 45%
Size 11 55%
Dexterity 10 50%
Intelligence 16 80%
Power 15 75%
Charisma 14 70%
Attributes
Rune Points (Humakt) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 9
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 10%
Darkness Darkness 40%
Water Water 80%
Death Death 85%
Man Man 85%
Rune Spells
Sword Trance Death 1
True Weapon Death 1
Turn Undead Death 1
Movement
Ground 8
Passions & Reputation
Devotion (Humakt) 60%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 14%
Spirit Magic
Repair 4
Strength 2
Vigor 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Ride (Horse) (5) 10%
Communication (+5%)
Dance (10) 20%
Intimidate (15) 75%
Sing (10) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 55%
Cult Lore (Humakt) (0) 20%
Elder Race Lore (Elves) (5) 35%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Humakt) (0) 55%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Ranged (+5%)
Composite Bow (5) 55%
Javelin (10) 40%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 80%
Whip (5) 20%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 85%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (20) 20%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 10%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 75%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Heortling) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 55%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 35%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Humakt) (0) 55%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 55%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 40%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 80%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 20%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 85%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 80% 1D4+2+1D4 9
/6
Medium Shield 85% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 55% 1D8+1 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 7 3 /3
16-18 L Arm 7 2 /2
13-15 R Arm 7 2 /2
12 Chest 7 4 /4
9-11 Abdomen 7 3 /3
5-8 L Leg 7 3 /3
1-4 R Leg 7 3 /3
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L