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Eostaval Runs-Away
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Stat Block
--- Eostaval Runs-Away --- Runes: Death Man Water Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Eostaval Runs-Away is Trustworthy and Compliant. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 9 (45%) Size: 11 (55%) Dexterity: 10 (50%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 9 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Humakt) 60% Honor 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 10% Water 80% Darkness 40% Power Runes: Man 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 75% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 35% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 55% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 80% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 20% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 55% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 40% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 85% Small Shield 20% Spirit Magic: Repair (4pts) Strength (2pts) Vigor (2pts) Rune Spells: True Weapon (1pts) Turn Undead (1pts) Sword Trance (1pts) Melee Attacks: Dagger 80% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Eostaval Runs-Away ** Runes: Death Man Water Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 14, CON: 9, SIZ: 11, DEX: 10, INT: 16, POW: 15, CHA: 14, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Humakt) 60%, Honor 60%, Reputation 14%, Love (Family) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Water 80%, Darkness 40%, Air 10%, Man 85%, Death 85%, Skills: Medium Shield 85%, Dagger 80%, Intimidate 75%, Speak (Heortling) 55%, Worship (Humakt) 55%, Battle 55%, Composite Bow 55%, Climb 50%, Javelin 40%, Listen 40%, Scan 40%, Spirit Combat 40%, Farm 35%, Elder Race Lore (Elves) 35% Spirit Magic: Vigor (2pts), Repair (4pts), Strength (2pts) Rune Spells: True Weapon (1pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Dagger 80% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,