That girl

Earth Disorder Death

Priest of Old Tarsh, Initiate of Maran Gor

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Created at 2021/09/05 by CaptinDan


Description


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Characteristics
Strength 7 35%
Constitution 14 70%
Size 10 50%
Dexterity 14 70%
Intelligence 13 65%
Power 14 70%
Charisma 17 85%
Attributes
Rune Points (Maran Gor) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 14
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 40%
Earth Earth 90%
Moon Moon 50%
Death Death 75%
Disorder Disorder 75%
Rune Spells
Command 2
Create Fissure Disorder Earth 1
Summon Earth Elemental Earth 1
Movement
Ground 8
Passions & Reputation
Devotion (Maran Gor) 60%
Devotion (Any) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 15%
Spirit Magic
Befuddle 0
Disruption 0
Heal 2
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (+10%)
Dance (10) 65%
Intimidate (15) 65%
Orate (10) 55%
Sing (10) 70%
Speak (Earthtongue) (0) 20%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)

Knowledge (+5%)
Cult Lore (Maran Gor) (0) 20%
Cult Lore (Maren Gor) (0) 35%
Farm (10) 30%
Manage Household (10) 25%
Read/Write (Maren Gor) (0) 15%
Survival (15) 25%

Magic (+10%)
Meditate (0) 65%
Spirit Combat (20) 70%
Worship (Maran Gor) (0) 30%
Worship (Maren Gor) (0) 40%
Perception (+5%)
Insight (Species) (20) 35%
Listen (25) 40%
Ranged (+10%)
Javelin (10) 30%
Sling (5) 25%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 35%
Broadsword (10) 30%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 60%
Medium Shield (15) 40%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (5) 10%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 65%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 65%
Intrigue (5) 15%
Orate (10) 55%
Sing (10) 70%
Speak (Earthtongue) (0) 20%
Speak (Tarshite) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Maran Gor) (0) 20%
Cult Lore (Maren Gor) (0) 35%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 15%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Manage Household (10) 25%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Maren Gor) (0) 15%
Survival (15) 25%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+10%)
Meditate (0) 65%
Prepare Corpse (10) 20%
Spirit Combat (20) 70%
Worship (Maran Gor) (0) 30%
Worship (Maren Gor) (0) 40%
Perception (+5%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 25%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 35%
Broadsword (10) 30%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 60%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Large Shield 60% 1D6 7
/16
Small Axe 20% 1D6+1 8
/6
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 4 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods