Bob

Water Movement Fertility

Fisher of Sartar, Initiate of Engizi

Donald Duck Clan | Duckburg Tribe Thumbnail

Created at 2021/06/17 by BogQuest


Description


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Characteristics
Strength 13 65%
Constitution 11 55%
Size 10 50%
Dexterity 19 95%
Intelligence 16 80%
Power 15 75%
Charisma 11 55%
Attributes
Rune Points (Engizi) 3
Damage Bonus 0
DEX Strike Rank 0
Hit Points 11
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 10%
Earth Earth 20%
Moon Moon 40%
Water Water 80%
Fertility Fertility 75%
Man Man 75%
Movement Movement 80%
Rune Spells
Breath Air/Water Water Air 1
Strongnet Water 2
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Disruption 0
Extinguish 0
Heal 0
Rivereyes 0
Shimmer 0
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (5) 95%
Ride (Horse) (5) 20%
Swim (15) 90%
Communication (+0%)
Dance (10) 15%
Sing (10) 20%
Speak (Boatspeech) (0) 40%
Speak (Tradetalk) (0) 35%
Manipulation (+15%)

Knowledge (+5%)
Cult Lore (Engizi) (0) 30%
Farm (10) 35%
First Aid (10) 35%
Herd (5) 20%
Lore (River) (0) 60%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Engizi) (0) 25%
Perception (+5%)
Scan (25) 40%
Ranged (+15%)
Composite Bow (5) 30%
Javelin (10) 35%
Self Bow (5) 40%

Melee (+15%)
1H Spear (5) 65%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 65%
Stealth (+15%)

Agility (+10%)
Boat (5) 95%
Climb (40) 50%
Dodge (38) 48%
Drive (Chariot) (5) 15%
Jump (57) 67%
Ride (Horse) (5) 15%
Ride (Horse) (5) 20%
Swim (15) 90%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Boatspeech) (0) 40%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 35%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Engizi) (0) 30%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 35%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 60%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Engizi) (0) 25%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 30%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 40%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 65%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 65%
Small Shield (15) 30%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 65% 1D6+1 4
/10
Medium Shield 65% 1D4 5
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Self Bow 40% 1D6+1 0 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L