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Bob
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Stat Block
--- Bob --- Runes: Water Movement Fertility Type: Player Character Homeland: Sartar Occupation: Fisher Initiate of Cult: Engizi Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Stats: Strength: 13 (65%) Constitution: 11 (55%) Size: 10 (50%) Dexterity: 19 (95%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Earth 20% Water 80% Air 10% Moon 40% Power Runes: Death 25% Beast 25% Stasis 20% Harmony 50% Man 75% Truth 50% Illusion 50% Movement 80% Disorder 50% Fertility 75% Condition Runes: Skills: **Agility (+10%)** Boat 95% Climb 50% Dodge 48% Drive (Chariot) 15% Jump 67% Ride (Horse) 15% Ride (Horse) 20% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Boatspeech) 40% Speak (Heortling) 50% Speak (Tradetalk) 35% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Engizi) 30% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 60% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Engizi) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 65% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 40% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 65% Small Shield 30% Spirit Magic: Heal (0pts) Shimmer (0pts) Rivereyes (0pts) Disruption (0pts) Extinguish (0pts) Rune Spells: Strongnet (2pts) Breath Air/Water (1pts) Melee Attacks: Medium Shield 65% 1D4 SR 5 12/12 HP 1H Short Spear 65% 1D6+1 SR 4 10/10 HP Ranged Attacks: Self Bow 40% 1D6+1 SR 0 5/5 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Bob ** Runes: Water Movement Fertility Homeland: Sartar, Occupation: Fisher, Initiate of Cult: Engizi STR: 13, CON: 11, SIZ: 10, DEX: 19, INT: 16, POW: 15, CHA: 11, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Moon 40%, Earth 20%, Water 80%, Air 10%, Death 25%, Stasis 20%, Harmony 50%, Beast 25%, Truth 50%, Illusion 50%, Movement 80%, Man 75%, Fertility 75%, Disorder 50%, Skills: Boat 95%, Swim 90%, Jump 67%, Medium Shield 65%, 1H Spear 65%, Lore (River) 60%, Speak (Heortling) 50%, Climb 50%, Dodge 48%, Dagger 40%, Scan 40%, Fist 40%, Self Bow 40%, Grapple 40% Spirit Magic: Heal (0pts), Shimmer (0pts), Rivereyes (0pts), Disruption (0pts), Extinguish (0pts) Rune Spells: Breath Air/Water (1pts), Strongnet (2pts) Attacks: Medium Shield 65% 1D4 SR 5 12/12 HP 1H Short Spear 65% 1D6+1 SR 4 10/10 HP Self Bow 40% 1D6+1 SR 0 5/5 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,