Darim

Earth Truth Harmony

Bandit of Old Tarsh, Initiate of Maran Gor

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Created at 2020/08/11 by Nr


Description


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Characteristics
Strength 18 90%
Constitution 17 85%
Size 12 60%
Dexterity 20 100%
Intelligence 15 75%
Power 18 90%
Charisma 11 55%
Attributes
Rune Points (Maran Gor) 3
Damage Bonus +1D4
DEX Strike Rank 0
Hit Points 18
Healing Rate 3
Magic Points 18
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Earth Earth 75%
Fire/Sky Fire/Sky 50%
Water Water 55%
Harmony Harmony 75%
Truth Truth 75%
Rune Spells
Blast Earth Earth Death 1
Shake Earth Earth Disorder 1
Summon Earth Elemental Earth 1
Movement
Ground 8
Passions & Reputation
Devotion (Maran Gor) 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 5%
Spirit Magic
Bludgeon 2
Heal 2
Slow 0
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (+20%)
Dodge (40) 85%
Ride (Horse) (5) 55%
Communication (+5%)
Dance (10) 40%
Intimidate (15) 40%
Sing (10) 25%
Speak (Earthtongue) (0) 30%
Speak (Tradetalk) (0) 40%
Manipulation (+25%)

Knowledge (+10%)
Cult Lore (Maran Gor) (0) 25%
Farm (10) 35%
First Aid (10) 30%
Lore (Plant) (0) 20%
Survival (15) 60%

Magic (+10%)
Meditate (0) 45%
Spirit Combat (20) 45%
Worship (Maran Gor) (0) 30%
Perception (+10%)
Listen (25) 45%
Scan (25) 45%
Track (5) 35%
Ranged (+25%)
Composite Bow (5) 75%
Javelin (10) 45%

Melee (+25%)
1H Spear (5) 40%
2H Mace (10) 75%
Battle Axe (10) 50%
Broadsword (10) 45%
Dagger (15) 50%
Shield (+25%)
Large Shield (15) 50%
Medium Shield (15) 65%
Stealth (+10%)
Hide (10) 50%

Agility (+20%)
Boat (5) 25%
Climb (40) 60%
Dodge (40) 85%
Drive (Chariot) (5) 25%
Jump (60) 80%
Ride (Horse) (5) 25%
Ride (Horse) (5) 55%
Swim (15) 35%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 40%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 40%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Earthtongue) (0) 30%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 40%
Manipulation (+25%)
Conceal (5) 30%
Craft (Arms) (10) 35%
Devise (5) 30%
Play Instrument (5) 30%
Sleight (10) 35%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Maran Gor) (0) 25%
Customs (Heortling) (0) 0%
Customs (Tarshite) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 35%
First Aid (10) 30%
Game (15) 25%
Herd (5) 15%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Plant) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 60%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 45%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Maran Gor) (0) 30%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 45%
Search (25) 35%
Track (5) 35%
Ranged (+25%)
Arbalest (10) 35%
Axe, Throwing (10) 35%
Composite Bow (5) 75%
Crossbows (25) 50%
Dagger, Throwing (5) 30%
Elf Bow (5) 30%
Javelin (10) 45%
Pole Lasso (5) 30%
Rock (15) 40%
Self Bow (5) 30%
Sling (5) 30%
Staff Sling (10) 35%
Throwing Dagger (10) 35%
Thrown Axe (10) 35%

Melee (+25%)
1H Axe (10) 35%
1H Hammer (10) 35%
1H Mace (15) 40%
1H Spear (5) 40%
2H Axe (5) 30%
2H Hammer (5) 30%
2H Mace (10) 75%
2H Spear (15) 40%
Battle Axe (10) 50%
Broadsword (10) 45%
Dagger (15) 50%
Fist (25) 50%
Grapple (25) 50%
Greatsword (5) 30%
Kick (15) 40%
Kopis (10) 35%
Lance (5) 30%
Pike (15) 40%
Quarterstaff (15) 40%
Rapier (5) 30%
Shortsword (10) 35%
Whip (5) 30%
Shield (+25%)
Large Shield (15) 50%
Medium Shield (15) 65%
Small Shield (15) 40%
Stealth (+10%)
Hide (10) 50%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 50% 1D8+2+1D4 5
/8
Broadsword 45% 1D8+1+1D4 4
/12
Medium Shield 65% 1D4+1D4 5
/12
Two-handed Mace 75% 1D8+2+1D4 5
/10
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 75% 1D8+1 0 100m
Thrown Javelin 45% 1D10+1D2 0 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 6 /6
16-18 L Arm 4 5 /5
13-15 R Arm 4 5 /5
12 Chest 4 7 /7
9-11 Abdomen 4 6 /6
5-8 L Leg 4 6 /6
1-4 R Leg 4 6 /6
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L