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Darim
Full Character
Stat Block
--- Darim --- Runes: Earth Truth Harmony Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 18 (90%) Constitution: 17 (85%) Size: 12 (60%) Dexterity: 20 (100%) Intelligence: 15 (75%) Power: 18 (90%) Charisma: 11 (55%) Derived Stats: Hit Points: 18 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Water 55% Fire/Sky 50% Earth 75% Power Runes: Truth 75% Harmony 75% Condition Runes: Skills: **Agility (+20%)** Boat 25% Climb 60% Dodge 85% Drive (Chariot) 25% Jump 80% Ride (Horse) 25% Ride (Horse) 55% Swim 35% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 10% Intimidate 40% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Earthtongue) 30% Speak (Tarshite) 55% Speak (Tradetalk) 40% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Maran Gor) 25% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 30% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 45% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Maran Gor) 30% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 35% **Stealth (+10%)** Hide 50% Move Quietly 20% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 40% 2H Axe 30% 2H Hammer 30% 2H Mace 75% 2H Spear 40% Battle Axe 50% Broadsword 45% Dagger 50% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 75% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 45% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 50% Medium Shield 65% Small Shield 40% Spirit Magic: Heal (2pts) Slow (0pts) Bludgeon (2pts) Rune Spells: Summon Earth Elemental (1pts) Blast Earth (1pts) Shake Earth (1pts) Melee Attacks: 1H Battle Axe 50% 1D8+2+1D4 SR 5 8/8 HP Medium Shield 65% 1D4+1D4 SR 5 12/12 HP Two-handed Mace 75% 1D8+2+1D4 SR 5 10/10 HP Broadsword 45% 1D8+1+1D4 SR 4 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 0 7/7 HP Rng 100 Thrown Javelin 45% 1D10+1D2 SR 0 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Darim ** Runes: Earth Truth Harmony Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 18, CON: 17, SIZ: 12, DEX: 20, INT: 15, POW: 18, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Clan) 60%, Devotion (Maran Gor) 60%, Loyalty (Shaker Temple) 60%, Reputation 5%, Love (Family) 70%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Water 55%, Fire/Sky 50%, Earth 75%, Harmony 75%, Truth 75%, Skills: Dodge 85%, Jump 80%, 2H Mace 75%, Composite Bow 75%, Medium Shield 65%, Survival 60%, Climb 60%, Ride (Horse) 55%, Speak (Tarshite) 55%, Battle Axe 50%, Crossbows 50%, Hide 50%, Fist 50%, Dagger 50% Spirit Magic: Slow (0pts), Bludgeon (2pts), Heal (2pts) Rune Spells: Blast Earth (1pts), Shake Earth (1pts), Summon Earth Elemental (1pts) Attacks: Broadsword 45% 1D8+1+1D4 SR 4 12/12 HP 1H Battle Axe 50% 1D8+2+1D4 SR 5 8/8 HP Medium Shield 65% 1D4+1D4 SR 5 12/12 HP Two-handed Mace 75% 1D8+2+1D4 SR 5 10/10 HP Composite Bow 75% 1D8+1 SR 0 7/7 HP Rng 100 Thrown Javelin 45% 1D10+1D2 SR 0 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,