Kantar

Fertility Harmony Air

Hunter of Sartar, Initiate of Aldrya

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Created at 2020/07/14 by Shawn Pierre


Description

Kantar is Well Grounded and Dissolute.


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Characteristics
Strength 13 65%
Constitution 12 60%
Size 11 55%
Dexterity 14 70%
Intelligence 16 80%
Power 14 70%
Charisma 12 60%
Attributes
Rune Points (Aldrya) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 12
Healing Rate 2
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 70%
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Beast Beast 70%
Fertility Fertility 75%
Harmony Harmony 75%
Movement Movement 70%
Truth Truth 60%
Movement
Ground 8
Passions & Reputation
Devotion (Aldrya) 60%
Fear 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Heal 1
Speedart 2
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 60%
Ride (Dagger) (5) 15%
Communication (+0%)
Dance (10) 15%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 25%
Conceal (+10%) (5) 25%

Knowledge (+5%)
Animal Lore (5) 40%
Animal Lore (+25%) (5) 35%
Cult Lore (Aldrya) (0) 20%
Farm (10) 35%
Herd (5) 20%
Lore (Local) (0) 15%
Plant Lore (5) 45%
Plant Lore (+25%) (5) 35%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Aldrya) (0) 45%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Track (5) 40%
Track (+10%) (5) 20%
Ranged (+10%)
Composite Bow (5) 55%
Composite Bow (+25%) (5) 40%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 25%
1H Spear (+10%) (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Broadsword (+10%) (10) 30%
Dagger (15) 35%
Dagger (+25%) (15) 50%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (+10%)
Hide (10) 40%
Hide (+10%) (10) 30%

Agility (+5%)
Boat (5) 10%
Climb (40) 60%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (Horse) (5) 10%
Ride (Dagger) (5) 15%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 25%
Conceal (+10%) (5) 25%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 40%
Animal Lore (+25%) (5) 35%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Aldrya) (0) 20%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 45%
Plant Lore (+25%) (5) 35%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Aldrya) (0) 45%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 40%
Track (+10%) (5) 20%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 55%
Composite Bow (+25%) (5) 40%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
1H Spear (+10%) (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Broadsword (+10%) (10) 30%
Dagger (15) 35%
Dagger (+25%) (15) 50%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 40%
Hide (+10%) (10) 30%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 50% 1D4+2 8
/6
Medium Shield 40% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 55% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L