Hararl the Digs-Deep-Wood-Eyes

Beast Movement Earth

Herder of Sartar, Initiate of Issaries

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Created at 2020/05/22 by Joseph Russell


Description

Hararl the Digs-Deep-Wood-Eyes is Temperate and Rigid. He is a Common adventurer. (He/Him)


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Characteristics
Strength 7 35%
Constitution 19 95%
Size 15 75%
Dexterity 11 55%
Intelligence 14 70%
Power 10 50%
Charisma 12 60%
Attributes
Rune Points (Issaries) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 20
Healing Rate 0
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 30%
Darkness Darkness 40%
Earth Earth 60%
Beast Beast 75%
Movement Movement 75%
Rune Spells
Path Watch Movement 2
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Detect Enemies 1
Glamour 2
Glue 1
Mobility 1
Details
Standard of Living Poor
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Jump (33) 53%
Ride (Horse) (5) 10%
Communication (+0%)
Dance (10) 15%
Sing (10) 30%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)

Knowledge (+5%)
Animal Lore (5) 20%
Cult Lore (Issaries) (0) 20%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 50%
Lore (Local) (0) 30%
Peaceful Cut (10) 55%
Read/Write (Old Tarsh) (0) 15%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Issaries) (0) 20%
Perception (+5%)
Scan (25) 40%
Track (5) 20%
Ranged (+5%)
Composite Bow (5) 20%
Javelin (10) 65%

Melee (+5%)
1H Spear (5) 30%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 55%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 53%
Ride (Horse) (5) 10%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Issaries) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 50%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 30%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 55%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 15%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Issaries) (0) 20%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 20%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 65%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 30%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 55%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 30% 1D3 8
/0
Medium Shield 55% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 65% 1D10 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 7 /7
16-18 L Arm 0 6 /6
13-15 R Arm 0 6 /6
12 Chest 0 8 /8
9-11 Abdomen 0 7 /7
5-8 L Leg 0 7 /7
1-4 R Leg 0 7 /7
Equipment
Equipment
Cultural Weapons
Herd animals worth 120 L
Staff
Herding animal