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Hararl the Digs-Deep-Wood-Eyes
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Stat Block
--- Hararl the Digs-Deep-Wood-Eyes --- Runes: Beast Movement Earth Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Issaries Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Hararl the Digs-Deep-Wood-Eyes is Temperate and Rigid. He is a Common adventurer. (He/Him) Stats: Strength: 7 (35%) Constitution: 19 (95%) Size: 15 (75%) Dexterity: 11 (55%) Intelligence: 14 (70%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: 0 Hit Points: 20 Healing Rate: 0 Magic Points: 10 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 5% Love (Family) 60% **Cults: Issaries - Initiate - Rune Points: 1 Elemental Runes: Darkness 40% Air 30% Earth 60% Power Runes: Movement 75% Beast 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 22% Drive (Chariot) 5% Jump 53% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Issaries) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 30% Manage Household 15% Mineral Lore 10% Peaceful Cut 55% Plant Lore 10% Read/Write (Old Tarsh) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 65% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 55% Small Shield 20% Spirit Magic: Glue (1pts) Glamour (2pts) Mobility (1pts) Detect Enemies (1pts) Rune Spells: Path Watch (2pts) Melee Attacks: Fist 30% 1D3 SR 8 0/0 HP Medium Shield 55% 1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 65% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Hararl the Digs-Deep-Wood-Eyes ** Runes: Beast Movement Earth Homeland: Sartar, Occupation: Herder, Initiate of Cult: Issaries STR: 7, CON: 19, SIZ: 15, DEX: 11, INT: 14, POW: 10, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 20, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Loyalty (Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Cults: Issaries - Initiate - Rune Points: 1 Runes: Air 30%, Earth 60%, Darkness 40%, Movement 75%, Beast 75%, Skills: Javelin 65%, Medium Shield 55%, Peaceful Cut 55%, Jump 53%, Herd 50%, Climb 50%, Scan 40%, Farm 35%, Homeland Lore (Local) 35%, Spirit Combat 35%, Search 30%, Sing 30%, Lore (Local) 30%, Grapple 30% Spirit Magic: Detect Enemies (1pts), Glue (1pts), Glamour (2pts), Mobility (1pts) Rune Spells: Path Watch (2pts) Attacks: Fist 30% 1D3 SR 8 0/0 HP Medium Shield 55% 1D4 SR 7 12/12 HP Thrown Javelin 65% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,