Arakt Kulf Long

Air Man Movement

Heavy Infantry of Sartar, Initiate of Orlanth Adventurous

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Created at 2020/05/09 by Jerry Thorpe


Description

Arakt Kulf Long is Petty and Volatile. He is a Heroic adventurer. (He/Him)


Text Notes (0)
Characteristics
Strength 15 75%
Constitution 8 40%
Size 16 80%
Dexterity 16 80%
Intelligence 15 75%
Power 15 75%
Charisma 12 60%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 9
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 90%
Earth Earth 40%
Moon Moon 60%
Man Man 85%
Movement Movement 85%
Rune Spells
Flight Air Movement 1
Lightning Air 1
Wind Warp 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Loyalty (Unit) 60%
Reputation 15%
Spirit Magic
Bladesharp 1
Disruption 1
Mobility 1
Protection 7
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Jump (48) 78%
Ride (Horse) (5) 15%
Communication (+0%)
Dance (10) 15%
Orate (10) 25%
Sing (10) 40%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 55%
Cult Lore (Orlanth) (0) 40%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 80%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 75%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 85%
Medium Shield (15) 40%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (32) 37%
Drive (Chariot) (5) 10%
Jump (48) 78%
Ride (Horse) (5) 15%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 25%
Sing (10) 40%
Speak (Heortling) (0) 0%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 55%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 40%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 80%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 75%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 85%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 75% 1D8+1+1D4 4
/12
Large Shield 85% 1D6+1D4 5
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 80% 1D10+1D2 1 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 7 3 /3
16-18 L Arm 7 2 /2
13-15 R Arm 7 2 /2
12 Chest 7 4 /4
9-11 Abdomen 7 3 /3
5-8 L Leg 7 3 /3
1-4 R Leg 7 3 /3
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L