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Arakt Kulf Long
Full Character
Stat Block
--- Arakt Kulf Long --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Arakt Kulf Long is Petty and Volatile. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 8 (40%) Size: 16 (80%) Dexterity: 16 (80%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 9 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 15% Love (Family) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 90% Moon 60% Earth 40% Power Runes: Man 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 78% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 40% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 40% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 75% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 85% Medium Shield 40% Small Shield 25% Spirit Magic: Mobility (1pts) Bladesharp (1pts) Disruption (1pts) Protection (7pts) Rune Spells: Flight (1pts) Lightning (1pts) Wind Warp (1pts) Melee Attacks: Broadsword 75% 1D8+1+1D4 SR 4 12/12 HP Large Shield 85% 1D6+1D4 SR 5 16/16 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Arakt Kulf Long ** Runes: Air Man Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 15, CON: 8, SIZ: 16, DEX: 16, INT: 15, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 9, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Reputation 15%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Moon 60%, Earth 40%, Air 90%, Man 85%, Movement 85%, Skills: Large Shield 85%, Javelin 80%, Jump 78%, Broadsword 75%, Battle 55%, Climb 45%, Cult Lore (Orlanth) 40%, Sing 40%, Listen 40%, Scan 40%, Spirit Combat 40%, Medium Shield 40%, Dodge 37%, Crossbows 35% Spirit Magic: Protection (7pts), Mobility (1pts), Bladesharp (1pts), Disruption (1pts) Rune Spells: Flight (1pts), Lightning (1pts), Wind Warp (1pts) Attacks: Broadsword 75% 1D8+1+1D4 SR 4 12/12 HP Large Shield 85% 1D6+1D4 SR 5 16/16 HP Thrown Javelin 80% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,