Heortissson

Air Movement Beast

Heavy Infantry of Sartar, Initiate of Orlanth

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Created at 2020/04/20 by Munk1984


Description

Heortissson is Zany and No Purpose. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 19 95%
Constitution 14 70%
Size 11 55%
Dexterity 17 85%
Intelligence 17 85%
Power 15 75%
Charisma 10 50%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 14
Healing Rate 3
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 90%
Earth Earth 60%
Fire/Sky Fire/Sky 40%
Beast Beast 85%
Movement Movement 85%
Rune Spells
Dismiss Air Elemental Air 1
Summon Air Elemental Air 1
Wind Warp Air Movement 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Loyalty (Unit) 60%
Reputation 18%
Spirit Magic
Bladesharp 1
Demoralize 2
Detect Enemies 1
Disruption 1
Strength 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+15%)
Climb (40) 65%
Jump (51) 91%
Communication (+5%)
Dance (10) 20%
Orate (10) 30%
Sing (10) 45%
Speak (Stormspeech) (0) 40%
Speak (Tradetalk) (0) 15%
Manipulation (+25%)

Knowledge (+10%)
Battle (10) 60%
Cult Lore (Orlanth) (0) 25%
Farm (10) 40%
First Aid (10) 35%
Herd (5) 25%

Magic (+5%)
Meditate (0) 30%
Spirit Combat (20) 40%
Perception (+10%)
Listen (25) 45%
Scan (25) 45%
Search (25) 60%
Track (5) 25%
Ranged (+25%)
Composite Bow (5) 55%
Javelin (10) 45%

Melee (+25%)
1H Spear (5) 40%
Battle Axe (10) 45%
Broadsword (10) 60%
Dagger (15) 100%
Quarterstaff (15) 90%
Shield (+25%)
Large Shield (15) 75%
Medium Shield (15) 65%
Stealth (+20%)

Agility (+15%)
Boat (5) 20%
Climb (40) 65%
Dodge (34) 49%
Drive (Chariot) (5) 20%
Jump (51) 91%
Ride (Horse) (5) 20%
Swim (15) 30%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 30%
Sing (10) 45%
Speak (Heortling) (50) 55%
Speak (Stormspeech) (0) 40%
Speak (Tradetalk) (0) 15%
Manipulation (+25%)
Conceal (5) 30%
Craft (Arms) (10) 35%
Devise (5) 30%
Play Instrument (5) 30%
Sleight (10) 35%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 60%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 25%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 35%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 30%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 45%
Search (25) 60%
Track (5) 25%
Ranged (+25%)
Arbalest (10) 35%
Axe, Throwing (10) 35%
Composite Bow (5) 55%
Crossbows (25) 50%
Dagger, Throwing (5) 30%
Elf Bow (5) 30%
Javelin (10) 45%
Pole Lasso (5) 30%
Rock (15) 40%
Self Bow (5) 30%
Sling (5) 30%
Staff Sling (10) 35%
Throwing Dagger (10) 35%
Thrown Axe (10) 35%

Melee (+25%)
1H Axe (10) 35%
1H Hammer (10) 35%
1H Mace (15) 40%
1H Spear (5) 40%
2H Axe (5) 30%
2H Hammer (5) 30%
2H Mace (10) 35%
2H Spear (15) 40%
Battle Axe (10) 45%
Broadsword (10) 60%
Dagger (15) 100%
Fist (25) 50%
Grapple (25) 50%
Greatsword (5) 30%
Kick (15) 40%
Kopis (10) 35%
Lance (5) 30%
Pike (15) 40%
Quarterstaff (15) 90%
Rapier (5) 30%
Shortsword (10) 35%
Whip (5) 30%
Shield (+25%)
Large Shield (15) 75%
Medium Shield (15) 65%
Small Shield (15) 40%
Stealth (+20%)
Hide (10) 30%
Move Quietly (10) 30%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 100% 1D4+2+1D4 7
/6
Large Shield 75% 1D6+1D4 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 55% 1D8+1 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 7 5 /5
16-18 L Arm 7 4 /4
13-15 R Arm 7 4 /4
12 Chest 7 6 /6
9-11 Abdomen 7 5 /5
5-8 L Leg 7 5 /5
1-4 R Leg 7 5 /5
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L