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Heortissson
Full Character
Stat Block
--- Heortissson --- Runes: Air Movement Beast Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Heortissson is Zany and No Purpose. He is a Heroic adventurer. (He/Him) Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 11 (55%) Dexterity: 17 (85%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 18% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 90% Earth 60% Power Runes: Beast 85% Movement 85% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 65% Dodge 49% Drive (Chariot) 20% Jump 91% Ride (Horse) 20% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 45% Speak (Heortling) 55% Speak (Stormspeech) 40% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 60% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 60% Track 25% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 40% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 45% Broadsword 60% Dagger 100% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 30% Pike 40% Quarterstaff 90% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 55% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 45% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 75% Medium Shield 65% Small Shield 40% Spirit Magic: Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Strength (2pts) Bladesharp (1pts) Rune Spells: Dismiss Air Elemental (1pts) Wind Warp (1pts) Summon Air Elemental (1pts) Melee Attacks: Dagger 100% 1D4+2+1D4 SR 7 6/6 HP Large Shield 75% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Heortissson ** Runes: Air Movement Beast Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 19, CON: 14, SIZ: 11, DEX: 17, INT: 17, POW: 15, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 18%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 60%, Fire/Sky 40%, Movement 85%, Beast 85%, Skills: Dagger 100%, Jump 91%, Quarterstaff 90%, Large Shield 75%, Medium Shield 65%, Climb 65%, Broadsword 60%, Search 60%, Battle 60%, Speak (Heortling) 55%, Composite Bow 55%, Grapple 50%, Fist 50%, Crossbows 50% Spirit Magic: Strength (2pts), Bladesharp (1pts), Demoralize (2pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Dagger 100% 1D4+2+1D4 SR 7 6/6 HP Large Shield 75% 1D6+1D4 SR 6 16/16 HP Composite Bow 55% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,