Carasar Snowinge

Air Illusion Movement

Heavy Infantry of Sartar, Initiate of Orlanth

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Created at 2020/04/20 by Munk1984


Description

Carasar Snowinge is Formal and Pompous. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 14 70%
Constitution 12 60%
Size 14 70%
Dexterity 7 35%
Intelligence 15 75%
Power 16 80%
Charisma 11 55%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 13
Healing Rate 2
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 90%
Darkness Darkness 40%
Moon Moon 60%
Illusion Illusion 85%
Movement Movement 85%
Rune Spells
Increase/Decrease Wind Air 1
Summon Air Elemental Air 1
Wind Warp Air Movement 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Leader) 60%
Loyalty (Tribe) 60%
Reputation 14%
Spirit Magic
Bladesharp 7
Detect Enemies 1
Heal 2
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-5%)
Communication (+0%)
Dance (10) 15%
Orate (10) 40%
Sing (10) 60%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+0%)

Knowledge (+5%)
Battle (10) 70%
Cult Lore (Orlanth) (0) 45%
Farm (10) 35%
First Aid (10) 30%
Herd (5) 20%
Plant Lore (5) 20%

Magic (+5%)
Meditate (0) 10%
Sense Assassin (0) 30%
Spirit Combat (20) 50%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Ranged (+0%)
Javelin (10) 70%
Sling (5) 15%
Staff Sling (10) 20%

Melee (+0%)
1H Spear (5) 60%
Battle Axe (10) 20%
Broadsword (10) 40%
Dagger (15) 25%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 55%
Stealth (-5%)

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (14) 9%
Drive (Chariot) (5) 0%
Jump (21) 16%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 40%
Sing (10) 60%
Speak (Heortling) (0) 0%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 70%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 45%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 30%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 30%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 70%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 60%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 20%
Broadsword (10) 40%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 25%
Medium Shield (15) 55%
Small Shield (15) 15%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 60% 1D6+1+1D4 8
/10
Medium Shield 55% 1D4+1D4 9
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 70% 1D10+1D2 4 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 7 5 /5
16-18 L Arm 7 4 /4
13-15 R Arm 7 4 /4
12 Chest 7 6 /6
9-11 Abdomen 7 5 /5
5-8 L Leg 7 5 /5
1-4 R Leg 7 5 /5
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L