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Carasar Snowinge
Full Character
Stat Block
--- Carasar Snowinge --- Runes: Air Illusion Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Carasar Snowinge is Formal and Pompous. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 7 (35%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 11 (55%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 16 Movement: Ground: 8 Passions & Reputations: Loyalty (Leader) 60% Reputation 14% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Air 90% Moon 60% Power Runes: Movement 85% Illusion 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 9% Drive (Chariot) 0% Jump 16% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 40% Sing 60% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 45% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 30% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 60% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 40% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 70% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 20% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 55% Small Shield 15% Spirit Magic: Heal (2pts) Bladesharp (7pts) Detect Enemies (1pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 55% 1D4+1D4 SR 9 12/12 HP 1H Short Spear 60% 1D6+1+1D4 SR 8 10/10 HP Ranged Attacks: Thrown Javelin 70% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Carasar Snowinge ** Runes: Air Illusion Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 14, CON: 12, SIZ: 14, DEX: 7, INT: 15, POW: 16, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Reputation 14%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Moon 60%, Darkness 40%, Air 90%, Movement 85%, Illusion 85%, Skills: Battle 70%, Javelin 70%, 1H Spear 60%, Sing 60%, Medium Shield 55%, Spirit Combat 50%, Cult Lore (Orlanth) 45%, Listen 40%, Scan 40%, Orate 40%, Broadsword 40%, Climb 35%, Homeland Lore (Local) 35%, Farm 35% Spirit Magic: Bladesharp (7pts), Detect Enemies (1pts), Heal (2pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: 1H Short Spear 60% 1D6+1+1D4 SR 8 10/10 HP Medium Shield 55% 1D4+1D4 SR 9 12/12 HP Thrown Javelin 70% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,