Kensdottir

Movement Harmony Air

Farmer of Sartar, Initiate of Orlanth

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Created at 2020/04/19 by Munk1984


Description

Kensdottir is Moping and Insipid. They is a Common adventurer. (They/Them)


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Characteristics
Strength 14 70%
Constitution 6 30%
Size 12 60%
Dexterity 10 50%
Intelligence 13 65%
Power 8 40%
Charisma 12 60%
Attributes
Rune Points (Orlanth) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 6
Healing Rate 1
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 70%
Earth Earth 20%
Moon Moon 40%
Harmony Harmony 75%
Movement Movement 75%
Rune Spells
Wind Warp Air Movement 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Demoralize 2
Detect Enemies 1
Heal 1
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 15%
Climb (40) 60%
Ride (Horse) (5) 10%
Communication (+0%)
Dance (10) 15%
Intrigue (5) 15%
Orate (10) 40%
Sing (10) 30%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)

Knowledge (+5%)
Cult Lore (Orlanth) (0) 20%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 35%
Lore (Local) (0) 20%
Manage Household (10) 45%

Magic (-5%)
Meditate (0) 20%
Spirit Combat (20) 30%
Worship (Orlanth) (0) 15%
Perception (+5%)
Scan (25) 50%
Ranged (+5%)
Composite Bow (5) 20%
Javelin (10) 25%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 25%
Broadsword (10) 55%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 55%
Medium Shield (15) 35%
Stealth (+5%)

Agility (+0%)
Boat (5) 15%
Climb (40) 60%
Dodge (20) 20%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 10%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 15%
Orate (10) 40%
Sing (10) 30%
Speak (Heortling) (50) 50%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 20%
Customs (Heortling) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 35%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 20%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 20%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 30%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 15%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 50%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 55%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 55%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 55% 1D8+1+1D4 7
/12
Large Shield 55% 1D6+1D4 8
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 2 /2
16-18 L Arm 0 1 /1
13-15 R Arm 0 1 /1
12 Chest 0 3 /3
9-11 Abdomen 0 2 /2
5-8 L Leg 0 2 /2
1-4 R Leg 0 2 /2
Equipment
Equipment
Foodstuffs and livestock worth 120 L
Cultural Weapons
Sickle
Hammer
Two draft oxen
composite helm (3pts)