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Kensdottir
Full Character
Stat Block
--- Kensdottir --- Runes: Movement Harmony Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Kensdottir is Moping and Insipid. They is a Common adventurer. (They/Them) Stats: Strength: 14 (70%) Constitution: 6 (30%) Size: 12 (60%) Dexterity: 10 (50%) Intelligence: 13 (65%) Power: 8 (40%) Charisma: 12 (60%) Derived Stats: Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 6 Healing Rate: 1 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 70% Moon 40% Earth 20% Power Runes: Harmony 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 15% Climb 60% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 15% Orate 40% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 20% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 15% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 55% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 55% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (1pts) Demoralize (2pts) Detect Enemies (1pts) Rune Spells: Wind Warp (1pts) Melee Attacks: Broadsword 55% 1D8+1+1D4 SR 7 12/12 HP Large Shield 55% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Kensdottir ** Runes: Movement Harmony Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth STR: 14, CON: 6, SIZ: 12, DEX: 10, INT: 13, POW: 8, CHA: 12, Derived Stats: Magic Points: 8, Damage Bonus: +1D4, Hit Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 70%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Moon 40%, Earth 20%, Air 70%, Harmony 75%, Movement 75%, Skills: Climb 60%, Large Shield 55%, Broadsword 55%, Speak (Heortling) 50%, Scan 50%, Manage Household 45%, Orate 40%, Herd 35%, Medium Shield 35%, Farm 35%, Homeland Lore (Local) 35%, Sing 30%, Jump 30%, Dagger 30% Spirit Magic: Demoralize (2pts), Detect Enemies (1pts), Heal (1pts) Rune Spells: Wind Warp (1pts) Attacks: Broadsword 55% 1D8+1+1D4 SR 7 12/12 HP Large Shield 55% 1D6+1D4 SR 8 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),