Heortismanar

Air Movement Disorder

Noble of Sartar, Initiate of Orlanth Adventurous

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Created at 2020/04/08 by Puckohue


Description

Heortismanar is Flexible and Affectionate. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 15 75%
Constitution 12 60%
Size 15 75%
Dexterity 11 55%
Intelligence 15 75%
Power 12 60%
Charisma 12 60%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 13
Healing Rate 2
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 90%
Darkness Darkness 60%
Fire/Sky Fire/Sky 40%
Disorder Disorder 85%
Movement Movement 85%
Rune Spells
Increase/Decrease Wind 1
Leap Movement 1
Lightning Air 1
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Tribe) 70%
Reputation 24%
Spirit Magic
Bladesharp 2
Demoralize 2
Disruption 1
Fanaticism 1
Mobility 1
Protection 2
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Ride (Horse) (5) 20%
Communication (+0%)
Dance (10) 15%
Intrigue (5) 15%
Orate (10) 115%
Sing (10) 30%
Speak (Heortling) (50) 60%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)

Knowledge (+5%)
Alchemy (0) 30%
Cult Lore (Orlanth) (0) 20%
Farm (10) 45%
Herd (5) 20%
Manage Household (10) 55%
Read/Write (Old Tarsh) (0) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 20%
Spirit Combat (20) 45%
Worship (Orlanth) (0) 20%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+5%)
Javelin (10) 25%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 80%
Broadsword (10) 30%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 90%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 20%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 15%
Orate (10) 115%
Sing (10) 30%
Speak (Heortling) (50) 60%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 30%
Animal Lore (5) 10%
Battle (10) 15%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 20%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 45%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 55%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 15%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 20%
Spirit Combat (20) 45%
Worship (Orlanth) (0) 20%
Perception (+5%)
Insight (Human) (20) 35%
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 80%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 90%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 80% 1D8+2+1D4 7
/8
Medium Shield 90% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 6 4 /4
13-15 R Arm 6 4 /4
12 Chest 6 6 /6
9-11 Abdomen 6 5 /5
5-8 L Leg 6 5 /5
1-4 R Leg 6 5 /5
Equipment
Equipment
Bronze cuirass (6pts)
Bronze greaves (6pts)
Closed helmet (5pts)
cultural weapons
two riding animals
noble clothing (60L)
200 L in coing
450 L in jewelry, vessels and luxury goods