Hercules the Fifth

Man Truth Fertility

Merchant of Sartar, Initiate of Issaries

Initiate of White Bull
Orindori Clan | Cinsina Tribe Thumbnail

Created at 2019/07/24 by Crel


Description

An Issaries merchant who’s joined on with Argrath White Bull. He coordinates part of the baggage train on campaigns, and showed good leadership in Argrath’s Fire 1625 attempted invasion of Lunar-held Sartar.


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Characteristics
Strength 13 65%
Constitution 13 65%
Size 12 60%
Dexterity 12 60%
Intelligence 14 70%
Power 6 30%
Charisma 16 80%
Attributes
Rune Points (Issaries) 7
Rune Points (White Bull) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 13
Healing Rate 3
Magic Points 6
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 50%
Earth Earth 20%
Fire/Sky Fire/Sky 60%
Water Water 40%
Fertility Fertility 75%
Harmony Harmony 65%
Man Man 85%
Movement Movement 62%
Truth Truth 75%
Rune Spells
Analyze Magic Truth 1
Clever Tongue Illusion Disorder 1
Create Market Harmony 3
Lock Harmony Movement 1
Path Watch Movement 2
Regrow Limb Fertility Movement Moon 2
Spell Trading Harmony 2
Movement
Ground 8
Passions & Reputation
Devotion (Issaries) 70%
Hate (Paranoia) 60%
Love (Family) 70%
Loyalty (Orindori) 60%
Loyalty (Temple) 60%
Loyalty (Cinsina) 60%
Loyalty (White Bull) 61%
Reputation 12%
Spirit Magic
Countermagic 5
Detect Enemies 1
Detect Magic 1
Glamour 2
Heal 6
Repair 1
Details
Standard of Living Free
Income 500 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Ride (Horse) (5) 20%
Communication (+5%)
Bargain (5) 61%
Charm (15) 47%
Dance (10) 20%
Fast Talk (5) 35%
Intrigue (5) 35%
Sing (10) 25%
Speak (New Pelorian) (0) 40%
Speak (Tradetalk) (0) 65%
Manipulation (+5%)

Knowledge (+5%)
Animal Lore (5) 25%
Battle (10) 18%
Celestial Lore (5) 20%
Cult Lore (Issaries) (0) 30%
Elder Race Lore (General) (5) 20%
Evaluate (10) 50%
Farm (10) 35%
Herd (5) 20%
Lore (Animal) (0) 40%
Manage Household (10) 45%
Plant Lore (5) 20%
Read/Write (Theyalan) (0) 15%

Magic (-5%)
Spirit Combat (20) 30%
Spirit Lore (0) 15%
Worship (White Bull) (0) 25%
Worship (Issaries) (0) 15%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+5%)
Composite Bow (5) 20%
Javelin (10) 25%
Sling (5) 20%

Melee (+5%)
1H Axe (10) 25%
1H Spear (5) 20%
Battle Axe (10) 25%
Broadsword (10) 40%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 20%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 61%
Charm (15) 47%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 35%
Intimidate (15) 20%
Intrigue (5) 35%
Orate (10) 15%
Sing (10) 25%
Speak (New Pelorian) (0) 40%
Speak (Tradetalk) (0) 65%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Animal Lore (5) 25%
Battle (10) 18%
Celestial Lore (5) 20%
Cult Lore (Issaries) (0) 30%
Elder Race Lore (General) (5) 20%
Evaluate (10) 50%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Lore (Animal) (0) 40%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 20%
Read/Write (Theyalan) (0) 15%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Prepare Corpse (10) 5%
Spirit Combat (20) 30%
Spirit Lore (0) 15%
Worship (White Bull) (0) 25%
Worship (Issaries) (0) 15%
Perception (+5%)
Insight (Human) (20) 35%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 25%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 40%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 40% 1D8+1+1D4 7
/12
Medium Shield 35% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 20% 1D8+1 3 100m

Powers
  • Draconic Passion: Hercules gained this ability while mucking about with molten dragonsblood like an idiot. He doesn't know how it works yet.
  • POW 4 Dragonsblood: This shard is the cooled blood of a True Dragon. It has two powers, both of which Hercules knows. He is attuned. Dragon Armor activates by sacrificing 1D10% from an Elemental Rune. It absorbs one damage for one MP, and lasts until dismissed or Hercules runs out of MP. The second ability opens the mind to a draconic infinity; it drove him insane when he first attempted it.
  • Traded Spells: Command Cult Spirit, Extension 2 from Yelmalio. (4RP, 90%) Control Dinosaur from Maran Gor. (2RP, 75%)

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 6 6 /6
9-11 Abdomen 5 5 /5
5-8 L Leg 5 5 /5
1-4 R Leg 5 5 /5
Equipment
Equipment
Writing implements & materials
Fine clothes worth 40 L
Cultural weapons
500 L in goods
150 L in coins
Small statuette of trade god
Broad-rimmed leather hat (1 pt)
Leather greaves (1 pt)
leather vambraces (1 pt)
Linothorax (3 pts)
Staff