The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Hercules the Fifth
Full Character
Stat Block
--- Hercules the Fifth --- Runes: Man Truth Fertility Type: Player Character Homeland: Sartar Occupation: Merchant Initiate of Cult: Issaries Standard of Living: Free Income: 500 L Ransom: 500 L Description: An Issaries merchant who's joined on with Argrath White Bull. He coordinates part of the baggage train on campaigns, and showed good leadership in Argrath's Fire 1625 attempted invasion of Lunar-held Sartar. Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 6 (30%) Charisma: 16 (80%) Derived Stats: Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 3 Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Devotion (Issaries) 70% Loyalty (White Bull) 61% Reputation 12% Love (Family) 70% Loyalty (Orindori) 60% Hate (Paranoia) 60% Loyalty (Cinsina) 60% **Cults: Issaries - Initiate - Rune Points: 7 White Bull - Initiate Rune Points: 1 Elemental Runes: Air 50% Earth 20% Water 40% Fire/Sky 60% Power Runes: Death 25% Illusion 25% Movement 62% Fertility 75% Beast 15% Stasis 38% Man 85% Harmony 65% Truth 75% Disorder 35% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 20% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 61% Charm 47% Dance 20% Disguise 10% Fast Talk 35% Intimidate 20% Intrigue 35% Orate 15% Sing 25% Speak (New Pelorian) 40% Speak (Tradetalk) 65% **Knowledge (+5%)** Animal Lore 25% Battle 18% Celestial Lore 20% Cult Lore (Issaries) 30% Elder Race Lore (General) 20% Evaluate 50% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Animal) 40% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 20% Read/Write (Theyalan) 15% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Prepare Corpse 5% Spirit Combat 30% Spirit Lore 15% Worship (White Bull) 25% Worship (Issaries) 15% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 25% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 40% Dagger 30% Fist 30% Grapple 30% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Countermagic (5pts) Detect Magic (1pts) Detect Enemies (1pts) Heal (6pts) Repair (1pts) Glamour (2pts) Rune Spells: Regrow Limb (2pts) Analyze Magic (1pts) Clever Tongue (1pts) Create Market (3pts) Spell Trading (2pts) Lock (1pts) Path Watch (2pts) Powers: POW 4 Dragonsblood: This shard is the cooled blood of a True Dragon. It has two powers, both of which Hercules knows. He is attuned. Dragon Armor activates by sacrificing 1D10% from an Elemental Rune. It absorbs one damage for one MP, and lasts until dismissed or Hercules runs out of MP. The second ability opens the mind to a draconic infinity; it drove him insane when he first attempted it. Traded Spells: Command Cult Spirit, Extension 2 from Yelmalio. (4RP, 90%) Control Dinosaur from Maran Gor. (2RP, 75%) Draconic Passion: Hercules gained this ability while mucking about with molten dragonsblood like an idiot. He doesn't know how it works yet. Melee Attacks: Broadsword 40% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 20% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Hercules the Fifth ** Runes: Man Truth Fertility Homeland: Sartar, Occupation: Merchant, Initiate of Cult: Issaries STR: 13, CON: 13, SIZ: 12, DEX: 12, INT: 14, POW: 6, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Cinsina) 60%, Loyalty (Temple) 60%, Devotion (Issaries) 70%, Loyalty (White Bull) 61%, Reputation 12%, Love (Family) 70%, Loyalty (Orindori) 60%, Hate (Paranoia) 60%, Cults: Issaries - Initiate - Rune Points: 7 White Bull - Initiate Rune Points: 1 Runes: Air 50%, Earth 20%, Water 40%, Fire/Sky 60%, Harmony 65%, Man 85%, Disorder 35%, Truth 75%, Movement 62%, Death 25%, Illusion 25%, Stasis 38%, Fertility 75%, Beast 15%, Skills: Speak (Tradetalk) 65%, Bargain 61%, Evaluate 50%, Charm 47%, Manage Household 45%, Lore (Animal) 40%, Speak (New Pelorian) 40%, Climb 40%, Broadsword 40%, Jump 36%, Medium Shield 35%, Homeland Lore (Local) 35%, Intrigue 35%, Farm 35% Spirit Magic: Detect Enemies (1pts), Heal (6pts), Repair (1pts), Glamour (2pts), Countermagic (5pts), Detect Magic (1pts) Rune Spells: Lock (1pts), Path Watch (2pts), Regrow Limb (2pts), Analyze Magic (1pts), Clever Tongue (1pts), Create Market (3pts), Spell Trading (2pts) Powers: Traded Spells: Command Cult Spirit, Extension 2 from Yelmalio. (4RP, 90%) Control Dinosaur from Maran Gor. (2RP, 75%) Draconic Passion: Hercules gained this ability while mucking about with molten dragonsblood like an idiot. He doesn't know how it works yet. POW 4 Dragonsblood: This shard is the cooled blood of a True Dragon. It has two powers, both of which Hercules knows. He is attuned. Dragon Armor activates by sacrificing 1D10% from an Elemental Rune. It absorbs one damage for one MP, and lasts until dismissed or Hercules runs out of MP. The second ability opens the mind to a draconic infinity; it drove him insane when he first attempted it. Attacks: Broadsword 40% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Composite Bow 20% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,